Muhammad Moiz ul haq's Projects
Learning Material for Oracle Technologies
A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
Desktop/Android/HTML5/iOS Java game development framework
remote delta-compression library
Linux kernel source tree
Hands-On Labs that demonstrate Oracle Linux functionality
An Unreal Engine plugin that adds support for viewing live Blueprint variable values directly in the Actor details pane when playing or simulating in the editor.
A UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
UnrealEngine4 - ReplicationGraph implementation with blueprint functionality
A simple python tool integrated in UE5 to evaluate LoDs in engine.
A simple, python-implemented, GUI based tool for parsing logs
Render After Effects animations natively on Web, Android and iOS, and React Native. http://airbnb.io/lottie/
Unreal Engine Plugin for Lua APIs implementation
Abstraction layer over Khronos Vulkan API
Dirt Simple C++ GUI Toolkit using GLFW, ImGui, and NanoVG
:robot: Everyone's favorite mannequin.
Sample Unreal Engine project for creating Detour NavMeshes manually
Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.
One of the 'BEST' markdown preview extensions for Atom editor!
a small and simple markdown previewer for UWP
Machine- and Reinforcement Learning ExtensioN for (game) Engines
A project primarily used to test UE5 Mass AI system
Example project using MassEntity ECS in UE5