mu-l / tracerinteractiveue4plugins Goto Github PK
View Code? Open in Web Editor NEWfork from https://github.com/tracerinteractive/UnrealEngine.git
License: Other
fork from https://github.com/tracerinteractive/UnrealEngine.git
License: Other
I want to use the 4.25 HttpLibrary update to 4.26 in ue4.26 on win10 , then I command this :
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Rocket -Plugin=C:\plugins\HttpLibrary-4.25\HttpLibrary\HttpLibrary.uplugin -Package=C:\packages
but Failed !!
the log is :
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "D:\programs\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -Project=C:\packages\HostProject\HostProject.uproject -plugin=C:\packages\HostProject\Plugins\HttpLibrary\HttpLibrary.uplugin -iwyu -noubtmakefiles -manifest=C:\packages\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+programs+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt"
DynamicCompilation.RequiresCompilation: Compiling C:\packages\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: d:\programs\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.1064)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023 (Version=14.16.27038)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at D:\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at D:\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at D:\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at D:\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at D:\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at D:\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'HttpLibrary' (referenced via command line)
UEBuildTarget.AddPlugin: Enabling plugin 'JsonLibrary' (referenced via command line -> HttpLibrary.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MotoSynth' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XGEController' (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
VCToolChain..ctor: Compiler: d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: D:\Windows Kits\10\bin\10.0.17763.0\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module HttpLibrary
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "C:\packages\HostProject\HostProject.uproject" "C:\packages\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+programs+Epic+Games+UE_4.26\UHT-UE4Editor-Win64-Development.txt" -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for UE4Editor in 6.2951355 seconds
UEBuildTarget.GenerateManifest: Writing manifest to C:\packages\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
ActionGraph.IsActionOutdated: UE4Editor-HttpLibrary.lib: Produced item "UE4Editor-HttpLibrary.lib" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibraryBlueprintSupport.gen.cpp: Produced item "Module.HttpLibraryBlueprintSupport.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibraryBlueprintSupport.gen.cpp: Produced item "Module.HttpLibraryBlueprintSupport.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-HttpLibraryBlueprintSupport.lib: Produced item "UE4Editor-HttpLibraryBlueprintSupport.lib" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibrary.gen.cpp: Produced item "Module.HttpLibrary.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibrary.gen.cpp: Produced item "Module.HttpLibrary.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-HttpLibraryBlueprintSupport.dll: Produced item "UE4Editor-HttpLibraryBlueprintSupport.dll" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: D:\programs\Epic Games\UE_4.26\Engine\Build\Windows\link-filter\link-filter.exe -- "d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibraryBlueprintSupport\UE4Editor-HttpLibraryBlueprintSupport.dll.response"
ActionGraph.IsActionOutdated: Module.HttpLibraryBlueprintSupport.cpp: Produced item "Module.HttpLibraryBlueprintSupport.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibraryBlueprintSupport.cpp: Produced item "Module.HttpLibraryBlueprintSupport.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-HttpLibraryBlueprintSupport.dll: Produced item "UE4Editor-HttpLibraryBlueprintSupport.pdb" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: D:\programs\Epic Games\UE_4.26\Engine\Build\Windows\link-filter\link-filter.exe -- "d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibraryBlueprintSupport\UE4Editor-HttpLibraryBlueprintSupport.dll.response"
ActionGraph.IsActionOutdated: Module.HttpLibrary.cpp: Produced item "Module.HttpLibrary.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.HttpLibrary.cpp: Produced item "Module.HttpLibrary.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor.target: Produced item "UE4Editor.target" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-HttpLibrary.dll: Produced item "UE4Editor-HttpLibrary.dll" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: D:\programs\Epic Games\UE_4.26\Engine\Build\Windows\link-filter\link-filter.exe -- "d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibrary\UE4Editor-HttpLibrary.dll.response"
ActionGraph.IsActionOutdated: UE4Editor-HttpLibrary.dll: Produced item "UE4Editor-HttpLibrary.pdb" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: D:\programs\Epic Games\UE_4.26\Engine\Build\Windows\link-filter\link-filter.exe -- "d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibrary\UE4Editor-HttpLibrary.dll.response"
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\packages\HostProject\Plugins\HttpLibrary\Binaries\Win64\UE4Editor-HttpLibraryBlueprintSupport.pdb
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\packages\HostProject\Plugins\HttpLibrary\Binaries\Win64\UE4Editor-HttpLibrary.pdb
BuildMode.Build: Building UE4Editor...
BuildMode.OutputToolchainInfo: Using Visual Studio 2017 14.16.27038 toolchain (d:\programs\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (D:\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 12 actions with 8 processes...
ParallelExecutor.ExecuteActions: [1/12] Default.rc2
ParallelExecutor.ExecuteActions: [2/12] Default.rc2
ParallelExecutor.ExecuteActions: [3/12] SharedPCH.Engine.ShadowErrors.cpp
ParallelExecutor.ExecuteActions: [4/12] Module.HttpLibrary.cpp
ParallelExecutor.ExecuteActions: C:/packages/HostProject/Plugins/HttpLibrary/Source/HttpLibrary/Private/IHttpLibraryRequest.cpp(37): error C2679: 二进制“=”: 没有找到接受“TSharedRef<IHttpRequest,ESPMode::ThreadSafe>”类型的右操作数的运算符(或没有可接受的转换)
ParallelExecutor.ExecuteActions: D:\programs\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(785): note: 可能是“TSharedPtr<IHttpRequest,0> &TSharedPtr<IHttpRequest,0>::operator =(TSharedPtr<IHttpRequest,0> &&)”
ParallelExecutor.ExecuteActions: D:\programs\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(778): note: 或 “TSharedPtr<IHttpRequest,0> &TSharedPtr<IHttpRequest,0>::operator =(const TSharedPtr<IHttpRequest,0> &)”
ParallelExecutor.ExecuteActions: D:\programs\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(765): note: 或 “TSharedPtr<IHttpRequest,0> &TSharedPtr<IHttpRequest,0>::operator =(SharedPointerInternals::FNullTag *)”
ParallelExecutor.ExecuteActions: C:/packages/HostProject/Plugins/HttpLibrary/Source/HttpLibrary/Private/IHttpLibraryRequest.cpp(37): note: 尝试匹配参数列表“(TSharedPtr<IHttpRequest,0>, TSharedRef<IHttpRequest,ESPMode::ThreadSafe>)”时
ParallelExecutor.ExecuteActions: [5/12] Module.HttpLibraryBlueprintSupport.gen.cpp
ParallelExecutor.ExecuteActions: [6/12] Module.HttpLibraryBlueprintSupport.cpp
ParallelExecutor.ExecuteActions: [7/12] Module.HttpLibrary.gen.cpp
ParallelExecutor.ExecuteActions: [8/12] UE4Editor-HttpLibraryBlueprintSupport.lib
ParallelExecutor.ExecuteActions: 正在创建库 C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibraryBlueprintSupport\UE4Editor-HttpLibraryBlueprintSupport.lib 和对象 C:\packages\HostProject\Plugins\HttpLibrary\Intermediate\Build\Win64\UE4Editor\Development\HttpLibraryBlueprintSupport\UE4Editor-HttpLibraryBlueprintSupport.exp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: 在 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行号 230 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 483
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226
UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.020 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.026 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.293 SingleInstanceMutex.Acquire()
Timeline.Print: 0.293 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.294 0.000 Initializing InstalledPlatformInfo
Timeline.Print: 0.370 0.077 Querying types
Timeline.Print: 0.374 0.081 MacPlatformFactory
Timeline.Print: 0.376 0.083 TVOSPlatformFactory
Timeline.Print: 0.377 0.083 AndroidPlatformFactory
Timeline.Print: 0.401 0.108 HoloLensPlatformFactory
Timeline.Print: 0.401 0.108 IOSPlatformFactory
Timeline.Print: 0.404 0.111 LinuxPlatformFactory
Timeline.Print: 0.408 0.115 LuminPlatformFactory
Timeline.Print: 0.408 0.115 WindowsPlatformFactory
Timeline.Print: 0.416 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.431 UEBuildTarget.Create()
Timeline.Print: 0.434 0.002 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.434 0.002 0.000
Timeline.Print: 0.524 0.092 0.089 Finding engine modules
Timeline.Print: 0.564 0.132 0.129 Finding plugin modules
Timeline.Print: 0.567 0.136 0.133
Timeline.Print: 0.605 0.173 0.170 Finding program modules
Timeline.Print: 0.613 0.181 0.178 Finding program targets
Timeline.Print: 0.621 0.190 0.187 Compiling rules assembly (HostProjectModuleRules.dll)
Timeline.Print: 0.707 0.275 RulesAssembly.CreateTargetRules()
Timeline.Print: 0.794 0.362 UEBuildTarget constructor
Timeline.Print: 0.799 0.367 UEBuildTarget.PreBuildSetup()
Timeline.Print: 1.781 UEBuildTarget.Build()
Timeline.Print: 1.781 0.000
Timeline.Print: 1.909 0.127 ExternalExecution.SetupUObjectModules()
Timeline.Print: 3.001 1.219
Timeline.Print: 3.040 1.258 Executing UnrealHeaderTool
Timeline.Print: 9.338 7.556 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 9.340 7.558 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 9.351 7.570 UEBuildBinary.Build()
Timeline.Print: 9.437 7.655
Timeline.Print: 9.641 ActionGraph.CheckPathLengths
Timeline.Print: 9.651 Reading action history
Timeline.Print: 9.651 Reading dependency cache
Timeline.Print: 9.653 Prefetching include dependencies
Timeline.Print: 9.654 Cache outdated actions
Timeline.Print: 9.682 ActionGraph.ExecuteActions()
Timeline.Print: 46.672
Timeline.Print: 46.700 FileMetadataPrefetch.Stop()
Timeline.Print: [46.703]
/*****************************************************************************/
how to solved it ???
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