Currently not much. The project is still in its infancy. The plan is to create a full fledged ray tracing implementation. Long term goals are object and material loading from JSON files. Basically rendering scenes with a declarative approach.
- Generates an image
- Outputs image disk (Currently only in PPM format)
- shoots rays
- shapes
- calculates intersection points
- materials
- transformations
- textures
- object loader
- material loader