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 avatar commented on May 24, 2024 1

I think it can be worked on once the lag is reduced. But would you want TNT to throw the entities or just destroy the wall and leave no entities such as dirt,cobble,etc.
I think it will probably help in tunneling but TNT can be used in long games to destroy big walls that teams have built

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AKryukov92 avatar AKryukov92 commented on May 24, 2024

I have never seen a wall, which requires destruction by TNT. I think that TNT will be used in unpredictable way. Probably like grenades.

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MisterPrintf avatar MisterPrintf commented on May 24, 2024

Oh yesss please.

I can't tell you how many times I've tunneled to an enemy's base, only to get caught at the last second digging through the wall.

TNT, on the other hand, could be stacked up underneath the appropriate wall. Wait for the right moment, and the enemy now has a gaping hole in their defenses.

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farooqkz avatar farooqkz commented on May 24, 2024

Why was this closed? Is it a won't add? or what?

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LoneWolfHT avatar LoneWolfHT commented on May 24, 2024

We went through and closed issues for the old codebase, this issue is a "likely won't add" for classes, which is what it would automatically point at

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farooqkz avatar farooqkz commented on May 24, 2024

Why would it point at classes? And why is it a wont add?

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LoneWolfHT avatar LoneWolfHT commented on May 24, 2024

Classic is in a feature freeze state, and nade fight isn't a terrain-focused mode.
I'm open to this being a solution to something, if it's a good one, but otherwise it's just going to be one more thing I need to balance, and my plate is plenty full of that right now

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