Comments (2)
When game lasts long, the items can't fit in the main chest, so we need craftable ones.
- Chests should be breakable with axe, crafted like in base game, can be opened by enemies and placed on their territory.
- Team chests should be crafted from normal chest with 4 iron ingots on sides or on all slots (idk, needs to be balanced). On top of normal team chest mechanics craftable team chests need to be broken with pickaxe, placing mechanics are like in spikes(be white in invertory, and can't be placed on other team side)
Also not related, but how to create a map, I have cool birch forest idea from my dream
It seems interesting in some way, but looking to other ways like that people can steal and hide out shotguns and snipers... If you want to learn how to create a map read the readme of the maps github, if not I recomend you joining the ctf discord if you aren't in it. (maps github: https://github.com/MT-CTF/maps)
from capturetheflag.
I disagree with these chests placed in enemy territory. But enemies being able to steal from them or even put items in them seems reasonable. Like they are just normal chests, except that you can flood enemy territory with them.
from capturetheflag.
Related Issues (20)
- Random Message is not displaying properly
- Add concept of dynamic maps to CTF HOT 3
- Discussion for combating the issue with multi team maps and barrier removal in them HOT 8
- Whispers HOT 9
- Headshot in CTF
- Recording map related statistics
- When trying to hit void nade trapped players, only one of them gets damaged HOT 10
- Giving extra points for killing the enemy carrying flag
- Add buckets back to the game HOT 3
- Allow medic bandage to capture flags HOT 3
- Making the moderation of the CTF server more automatic and painless HOT 2
- Add /hp command to reveal your current location and HP to teammates HOT 1
- The smoke and poison grenades vanish if thrown right before death near bases HOT 3
- Visually indicate if a player is typing HOT 1
- Removing stuff from enemies and putting them in teamchest must give the player some score HOT 6
- Make ores and their places dynamic per match HOT 6
- Revert #1145 HOT 1
- Thief class HOT 10
- Kill and attempt streaks
- Game freezes while loading a map HOT 16
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