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carla_nuscenes_bev's Introduction

Hi there 👋 I'm David

github contribution grid snake animation

I'm currently a dedicated and curious graduate student at the Institute of Software Chinese Academy of Sciences, and my research is focused on the dynamic and challenging field of Reinforcement Learning. 🎓🧠

In addition to my academic pursuits, I'm a strong advocate of open-source 🌐 and a passionate developer. I find great pleasure in tinkering with the underpinnings of technology. I've created a diverse range of repositories, from custom programming languages 💬 to software renderers 💻 and NES console emulators 🎮. Each project is a new learning opportunity and a chance to connect with the vibrant open-source community!

My Projects 🚀

  • Cploxplox: Building a language from scratch gave me insights into the nuances of language design, compiler theory, and low-level computing. Cploxplox is an interpretive programming language that is designed to use combined with QBloxly, a drag-and-drop interactive GUI interface designed for kids. The name comes from the root language C++ and the reference design of lox. Check it out here to learn more.
  • Software Renderer: A deep dive into 3D graphics, I developed a custom software renderer, handling everything from basic geometry to advanced shading techniques. foolrenderer was originally a software renderer written under C99 standard. I've port it to C++17 to take full advantage of C++ and provide much more flexiblity. Here's the link.
  • NES Console Emulator: A nostalgic return to the classic NES console, this emulator project helped me explore hardware-software interactions, low-level programming, and game engine architecture. Qt-Nes is a Nes emulator written in Qt5 as the only dependency. Explore it here.

I'm always looking for new challenges and ways to contribute to open-source projects. So, if you're working on something interesting, feel free to get in touch 📬.

⭐️ From @Morphlng

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carla_nuscenes_bev's Issues

Vector Map

Hi, Thanks for your work. I have a question about how to generate the Vector BEV map in carla just like the nuscenes? Can you give me some suggestions?

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