#Ship It
A game made with Unity 3D.
You control a Ship.
It's a third-person shooter with ARPG elements.
It will take place in zero g space, space stations and planets.
A game made with unity 3D
License: MIT License
Player should be able to die from enemy's bullets. Perhaps later on taking damage on asteroids and other obstacles.
Also quick saving/loading.
The player should be able to accumulate experience points and level up.
This is not completely decided yet.
There will be lots of maps, and they will take place on 3 different types of environment.
Maybe 30 maps.
Environments:
Space (No gravity, TPS cam)
Huge space stations and spaceships (some gravity with floors and walls, topdown cam).
Planets (Gravity, large terrains, bunkers, cities?, different cameras depending on mission)
Objectives:
We don't know what missions of objectives we will have. Some suggestions:
Collect keycards to open doors (Doom style).
Hack terminals.
Destroy generators.
Protect vital machines from waves of enemies.
Create crate models with a few different designs which will be used for loot, xp and other stuff later on.
Finish a draft/rough draft of the free game (Ship It public) for release. I guess it should be a bit different than from the "real" design document (Ship It closed).
Enemies should be able to shoot bullets/missiles whatever and players taking damage from them (separate issue).
Create a bunch of asteroid models for nicer feel when driving in space.
Main menu:
Continue
New Game
Load Game
Options
Quit game
In game menu:
Resume
Save
Load
Options
Exit to main menu
Quit game
Create some waypoint models (like a buoy) which will float in space and guide the player though the level. (These can be destroyed by shooting, a later issue will be created about this).
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