The Advanced Gameplay Programming concepts in Unity 3D from University of Advancing Technology.
Each week, new concepts were introduced that required drafting of "teachback" lessons to demonstrate comprehension of that week's material.
At the end of the course, there was a rubric of items that needed to be implemented in a game project.
For the first week, I wrote a simple Unity project that wasn't really a game.
I was planning on writing a small "Stock Trading" game for the course final - but then I decided to refactor a previous course project: UAT Tanks (UAT-GAM205).
For details on each week, see their corresponding documents.
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