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devtools's Introduction

DevTools

A FiveM standalone toolkit menu designed for developers.

Download Latest Binaries: Releases

How To Use:

Keybinds:

  • F1 - Opens up the menu.
  • F2 - Toggles Entity Debugger.
  • F3 - Toggles Noclip Freecam.
  • Up, Left, Down, Right, Enter, Backspace - Menu Navigation
  • MouseWheelUp - Increases Freecam speed.
  • MouseWheelDown - Decreases Freecam speed.
  • Alt - 4x Freecam speed
  • Shift - 2x Freecam speed
  • Ctrl - 0.25x Freecam speed
  • RightClick - Reset/Set Target in the Entity Debugger.

Current Features:

  • Player Settings
    • Healing
    • Giving Armor
    • Giving all weapons
    • Changing the ped model
    • Adjusting Wanted Level
    • Toggle Wanted
    • God Mode
    • Toggle Ragdoll
    • Toggle Infinite Stamina
    • Adjust Sprint Speed
  • Multiplayer Settings
    • Adjust Voice Proximity
    • Adjust Voice Channel
    • List of Online Players, with ability to bring, teleport to, and spectate
  • Time Settings
    • Freezing Time
    • Adjust time advancement speed
    • Adjust Hour/Minute/Second
  • Vehicle Settings
    • Spawn Vehicle
    • Toggle Invincibility
    • Toggle Invisibility
    • Adjust Primary/Secondary/Pearlescent Color
    • Adjust License Plate
    • Toggle Neon Lights
    • Adjust Neon Light Color
    • Adjust Vehicle Liveries
  • World Settings
    • Change Weather
    • Change Cloud Hat
    • Toggle Light Emission
    • Adjust Ped Density
    • Adjust Vehicle Density
  • HUD Settings
    • Toggle Minimap
    • Toggle HUD Components
    • Reset Timecycle
    • Adjust Timecycle strength
    • Set Timecycle
  • Interior Settings
    • Preset Interiors
    • Load/Unload Custom Interiors
    • Load/Unload Custom Interior Props
  • Keycode Tester
    • When enabled, listens to keypresses and outputs the values triggered to console + screen.
  • Entity Debugger
    • When toggled with F2, allows you to target entities and print information about that entity onto the screen.
    • When RightClick is pressed, it allows you to reset the entity target, or set a new one.
  • Freecam/Noclip
    • When toggled with F3, allows you to freely move the camera with W, A, S, and D, and ascend/descend with Q and E.
    • Adjust the speed with MouseWheelUp or MouseWheelDown.
    • Apply a temporary multiplier to the speed with Ctrl, Alt, and Shift.

Planned Features

  • Camera Suite
    • Create Spline Cameras
    • Debug current rendering camera
  • Teleport Tools
    • Teleport to POIs
    • Teleport to Waypoints
    • Teleport to user-defined positions

devtools's People

Contributors

mooshetv avatar

Stargazers

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Watchers

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devtools's Issues

[Suggestion] Add an "Infinite Ammo" option.

I just downloaded this and it's great! I have one suggestion though, and that would be to, add an "Infinite Ammo" option so you don't have to keep selecting "Give All Weapons" when you run out of ammo.

runtime error on resource start

Thanks for the dev tools, Mooshe! I'm getting this error when the resource starts:

` Loaded Devtools.Server.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_1878564851
Exception loading assembly I18N: System.IO.FileNotFoundException: Unable to find the specified file.

Server stack trace:
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR (System.Int32 errorCode) [0x0000a] in <0123fd5b1a1040fe9d70a7e0d4b28acb>:0
at (wrapper cominterop) CitizenFX.Core.IScriptHost:OpenHostFile (string)
at (wrapper cominterop-invoke) CitizenFX.Core.IScriptHost:OpenHostFile (string)
at CitizenFX.Core.MonoScriptRuntime+WrapScriptHost.OpenHostFile (System.String fileName) [0x00000] in C:\gl\builds\4ff63adb\0\cfx\fivem\code\client\clrcore\MonoScriptRuntime.cs:266
at (wrapper remoting-invoke-with-check) CitizenFX.Core.MonoScriptRuntime+WrapScriptHost:OpenHostFile (string)
at (wrapper xdomain-dispatch) CitizenFX.Core.MonoScriptRuntime+WrapScriptHost:OpenHostFile (object,byte[]&,byte[]&,string)

Exception rethrown at [0]:
at (wrapper xdomain-invoke) CitizenFX.Core.MonoScriptRuntime+WrapScriptHost:OpenHostFile (string)
at CitizenFX.Core.InternalManager.LoadAssembly (System.String name) [0x00000] in C:\gl\builds\4ff63adb\0\cfx\fivem\code\client\clrcore\InternalManager.cs:120 `

It doesn't seem to affect usage though, but just wondering if you've seen it before?

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