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Pointyguide avatar Pointyguide commented on May 24, 2024
Screenshot 2024-04-07 at 12 21 43 AM After further investigation. I have noticed that without high mouse movement Moonlight runs mainly on the E cores. If moving the mouse wildly the load shifts to P cores and Decoding latency goes down. There must be a way to force moonlight to always request execution on the P cores?

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cgutman avatar cgutman commented on May 24, 2024

I doubt the drop from 2-3ms to 1ms is actually responsible for what you're feeling. 1ms of latency difference is not something that's going to be perceptible. I think you're actually experiencing latency caused by the AVSampleBufferDisplayLayer renderer.

Please try this nightly build which includes the new Metal-based renderer: https://ci.appveyor.com/project/cgutman/moonlight-qt/builds/49795697/job/q2f3adjbrm2uhjap/artifacts

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Pointyguide avatar Pointyguide commented on May 24, 2024
Screenshot 2024-05-12 at 7 44 31 PM

I think it might feel a little better but I do not see any major changes, the decoding latency is still tied to mouse movements. Faster I move the mouse around the more it drops close to 1 ms. lowest I see is 1.31 ms. for some reason Macs just don't feel as native as a windows client I am testing with a 13700 and a RTX 4060. My windows client have sub millisecond decoding latencies and mouse feels more fluid and not as heavy.

Also 4k streaming the decoding latency hovers around 2-3ms as well. I believe there is a small improvement with this build but not immensely huge like I expected.

Screenshot 2024-05-12 at 7 55 21 PM

Also moonlight primarily runs on the Efficiency cores instead of Performance cores, unless there is high mouse movements.

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