Comments (2)
Those defaults come from NVIDIA GameStream itself (specifically the encoderCsc
SDP value, which defaults to 0
meaning BT.601 limited range).
I likely won't be changing those here due to compatibility reasons, but clients are free to request whatever colorspace and color range they would like using the colorSpace
and colorRange
fields in STREAM_CONFIGURATION
.
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Ok, I think it would be better to discuss it in the moonlight client repos rather than the library.
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Related Issues (20)
- Protocol Spec HOT 2
- Extend support for other game streaming protocols HOT 1
- steamlink support? HOT 1
- LGPLv3 License
- RTX 3080 not support hevc? HOT 1
- Simultaneously stream to multiple clients HOT 1
- Not streaming due to "DRM"
- Controller no longer recognized
- questions about copyright HOT 1
- Nintendo Switch port (Need help) HOT 9
- Audio block size mismatch when connected to Sunshine server HOT 3
- Stream locked to 30 FPS with 0 frame dropped HOT 1
- Where can i find the reference for nv gamestream protocol? HOT 4
- and documents or simple demo on howto use libmoonlight-common-c.so ?
- Game session closed automatically HOT 5
- Can you run Moonlight on Samsung TVs? HOT 1
- Feature Request - ability to remap "exit stream" gamepad buttons
- Can you write a development document? HOT 1
- PS Vita crashes with Sunshine AMD on Linux HOT 1
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