Comments (1)
The ability exists but instead you need to setup route UPNP. I just set it up, but supposedly UPNP is a security risk. The way steam is able to do things is because they have server in between your remote device and the host. And that server is able to translate IP addresses, where as moonlight has no servers since its all open source.
It would be a cool idea, but require money to keep servers running.
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Related Issues (20)
- Protocol Spec HOT 2
- Extend support for other game streaming protocols HOT 1
- LGPLv3 License
- RTX 3080 not support hevc? HOT 1
- Simultaneously stream to multiple clients HOT 1
- Not streaming due to "DRM"
- Controller no longer recognized
- questions about copyright HOT 1
- Nintendo Switch port (Need help) HOT 9
- Audio block size mismatch when connected to Sunshine server HOT 3
- Stream locked to 30 FPS with 0 frame dropped HOT 1
- Where can i find the reference for nv gamestream protocol? HOT 4
- and documents or simple demo on howto use libmoonlight-common-c.so ?
- BT.709 and full color range by default HOT 2
- Game session closed automatically HOT 5
- Can you run Moonlight on Samsung TVs? HOT 1
- Feature Request - ability to remap "exit stream" gamepad buttons
- Can you write a development document? HOT 1
- PS Vita crashes with Sunshine AMD on Linux HOT 1
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