Giter Club home page Giter Club logo

god_of_war_browser's People

Contributors

electric-r4nger avatar mogaika avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

god_of_war_browser's Issues

Lable "OFF/ON" Vibration func. How can i modified this string?

So, i started tranlating first GoW PS2 version to russian lang. You tool is amazing. Respect to you))) But i cant (maybe i something mised up) change lables string in Vibrations in option, String "OFF/ON" its a meshpart with gliph, but i cant change them.
How i can change them?
Sorry for my bad english.

Enemy Swap

Would it be possible to change the types of enemies for each stage? (ex: placing normal enemies at the beginning of the boat with minotaurs, etc.)

Hashes GOW2

Is it possible to get the god of war 2 hashes?

Pandora temple problem god of war 1

Whenever I get to that part, the game crashes completely ... I modified only the kratos, the harpies, minotaurs, cyclops and the blades of chaos and also other kratos costumes and the game title

the medusa too

2020-12-29.20-15-19_Trim.mp4

Skinned/Weighted Model Exporting Help

Hopefully asking for help is allowed here, but I've been struggling to try getting skinned models exported. I looked through the issues on this Git, and I read it's possible, but I don't know what to do. Some help would be appreciated if anyone's still here.

Need God of war 3 PSARC Browser

Hi thank you so much fort the god of war 1 and 2 browser,i need god of war 3 & ascension browser will make for us..eagerly waiting for that

Import GoW 1 Model to GoW 2

Still we can't import model from GoW 1 to GoW 2?
example:Blades of Chaos GoW 1 to Blades of Athena GoW 2 Model

i can't acess ps3 wads like ps2 wads

god_of_war_browser.exe -psarc "C:\Users\vampire\Desktop\Ps3 gow tool\GOW1\PART1.psarc" -ps ps3 gowversion 1

i can access only wad files download and upload option,not click and view inside files(PS3.psarc) option like ps2 .pak files...

and i try to acess WAD files it's show

Starting web server on address ':8000'
.wad
Error getting directory 'C:\Users\vampire\Desktop\Ps3 gow tool\GOW1\wad_arena06.wad_ps3' info: Readdir C:\Users\vampire\Desktop\Ps3 gow tool\GOW1\wad_arena06.wad_ps3: The system cannot find the path specified.

TWK Editor

@mogaika What would it be possible to add or modify if you could edit TWK files correctly?

FBX mesh/ animation

still not possible to import the fbx files that the tool allows us to download?
image

Extract Animations

would it be possible to extract animations separately?
(In the original format of the game)

God of war 2 ps2 Wad access problem

God of war 2 ps2...I Can't access all wad files and after some modes repack and run that game i can't save,allways freeze saving screen and loading screen,please fix that problem ...i am currently using this version dvd9 (GOW2 DVD9 PS2 by HixDax (Es,Fr,De,En,It,Ru).iso)..maybe other version work suggest me that version....

i can't access this .wad:-
ATLAS210.WAD
ATLAS220.WAD
ATLAS230.WAD
ATLAS235.WAD
ATLAS240.WAD
ATLAS247.WAD
ATLAS250.WAD
CMBT11.WAD
CMBT12.WAD
CMBT13.WAD
CMBT21.WAD
CMBT22.WAD
CMBT23.WAD
CMBT31.WAD
CMBT32.WAD
CMBT33.WAD
CMBT41.WAD
CMBT42.WAD
CMBT43.WAD
CMBT51.WAD
CMBT52.WAD
CMBT53.WAD
CMBT61.WAD
CMBT62.WAD
CMBT63.WAD
CMBT71.WAD
CMBT72.WAD
CMBT73.WAD
FREE11.WAD
FREE12.WAD
FREE13.WAD
PAL05.WAD
PAL10.WAD
PAL15.WAD
PAL17.WAD
PAL20.WAD
PAL25.WAD
PAL30.WAD
PAL35.WAD
PAL40.WAD
PAL43.WAD
PAL45.WAD
PAL50.WAD
PAL55.WAD
PAL60.WAD
PAL70.WAD
PAL80.WAD
PAL85.WAD
PAL90.WAD
PAL95.WAD
PAL97.WAD
R_DEADBFLOAT00.
R_PHOENIX.WAD
R_PHOENIX10.WAD
R_TROLD00.WAD
R_TRYNG00.WA
R_ZEUS.WAD
R_ZEUSBIG.WAD
SPIR10.WAD
SPIR15.WAD
SPIR20.WAD
SPIR22.WAD
SPIR30.WAD
SPIR35.WAD
SPIR37.WAD
SPIR38.WAD
SPIR40.WAD
SPIR50.WAD
ZEUS10.WAD

God of war 2 iso access problem

ok thanks for the response now i use god of war browser with ISO like this format

god_of_war_browser.exe -iso "D:\New folder (3)\god_of_war_browser.1.125\GOW2.iso" -gowversion 2 -ps ps3

But i can access only 3d model *not texture and any other files..incase i change or swap 3d model only that iso freeze while running via pcsx2 ...

i want access all files and repack it like gow 1 it's very easy smooth process ...

Please fix god of war 2 access,repack,save problem .... and i am waiting for gow.psarc repack also

thank you so much for your tool, it's very useful for me ..hope soon you fix it

Music Tracks and Loop Points

Hopefully it's okay to make another issue to ask a separate question, but what I'd like to know is if it's possible to extract music tracks alongside their loop points. Or do I have to use a separate tool for this?

God of War 2 No views for level.

Hi you plan to do for 2 part? No numbers 888. And soon will you fix the error? for export FBX returns an error :(
Thanks you for titanic labour, only you done great work.
bandicam 2020-08-04 10-12-32-886

GOWII PS2 new models

Please make an importer of model and fbx for ps2, many channels are playing my mod and I would like to add new models, there will be a mass disclosure of the gow browser
image
I know the rig system and weight painting just missing the import

i can't repack ps2 gow2

i try lot of times i can't repack god of war 2 pak files,after change texture or 3d or changing name it not working after repack it freezed before title screen.. it's working fine for gow2 because i can't change single change in gow 2 why..any solution suggest me

Opening GoW II MDL_ files causes an error to appear

This is an amazing and underappreciated tool, however after the update to 1.103 opening any GoW II MDL_ file causes an error message in the console log.

2019/12/28 17:42:13 err
goroutine 36 [running]:
runtime/debug.Stack(0x4d8677, 0x1203e060, 0x2)
        C:/go/src/runtime/debug/stack.go:24 +0x83
runtime/debug.PrintStack()
        C:/go/src/runtime/debug/stack.go:16 +0x1a
github.com/gorilla/handlers.recoveryHandler.log(0x8eb8e0, 0x12054960, 0x0, 0x0, 0x1, 0x12006198, 0x1, 0x1)
        c:/gopath/src/github.com/gorilla/handlers/recovery.go:89 +0x53
github.com/gorilla/handlers.recoveryHandler.ServeHTTP.func1(0x32930068, 0x1203a160, 0x8eb8e0, 0x12054960, 0x0, 0x0, 0x1)
        c:/gopath/src/github.com/gorilla/handlers/recovery.go:74 +0xa2
panic(0x7ddb40, 0x8e55f8)
        C:/go/src/runtime/panic.go:679 +0x162
github.com/mogaika/god_of_war_browser/pack/wad/mesh.NewFromData(0x12184000, 0x2f3a0, 0x2f3a0, 0x12006180, 0x12006158, 0x0, 0x0)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/mesh/mesh.go:121 +0xb4
github.com/mogaika/god_of_war_browser/pack/wad/mesh.init.0.func2(0x12050220, 0x0, 0x0, 0x0, 0x0)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/mesh/mesh.go:150 +0x267
github.com/mogaika/god_of_war_browser/pack/wad.(*Wad).CallHandler(0x1203e0c0, 0x2e, 0x1203e9c0, 0x0, 0x10004, 0x8eb840, 0x12006130)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/wad.go:90 +0xa3
github.com/mogaika/god_of_war_browser/pack/wad.(*Wad).GetInstanceFromNode(0x1203e0c0, 0x2e, 0x1203e9c0, 0x0, 0x10004, 0x8eb840, 0x12006130)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/wad.go:109 +0x70
github.com/mogaika/god_of_war_browser/pack/wad/mdl.(*Model).Marshal(0x1201e230, 0x12050960, 0x12050960, 0x1201e230, 0x2000f, 0x0)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/mdl/mdl.go:61 +0xd5
github.com/mogaika/god_of_war_browser/pack/wad.(*Wad).WebHandlerForNodeByTagId(0x1203e0c0, 0x32930068, 0x1203a160, 0x62, 0x0, 0x1203e0c0)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/pack/wad/webhandlers.go:23 +0x1ee
github.com/mogaika/god_of_war_browser/web.HandlerAjaxPackFileParam(0x32930068, 0x1203a160, 0x12090380)
        c:/gopath/src/github.com/mogaika/god_of_war_browser/web/handlers.go:62 +0x246
net/http.HandlerFunc.ServeHTTP(0x87030c, 0x32930068, 0x1203a160, 0x12090380)
        C:/go/src/net/http/server.go:2007 +0x34
github.com/gorilla/mux.(*Router).ServeHTTP(0x12054960, 0x32930068, 0x1203a160, 0x12072380)
        c:/gopath/src/github.com/gorilla/mux/mux.go:210 +0xbb
github.com/gorilla/handlers.recoveryHandler.ServeHTTP(0x8eb8e0, 0x12054960, 0x0, 0x0, 0x1, 0x32930068, 0x1203a160, 0x12072380)
        c:/gopath/src/github.com/gorilla/handlers/recovery.go:78 +0x7c
github.com/gorilla/handlers.loggingHandler.ServeHTTP(0x8ec320, 0x120420d8, 0x8eb8a0, 0x120b3760, 0x87023c, 0x8f03c0, 0x12102000, 0x12072380)
        c:/gopath/src/github.com/gorilla/handlers/logging.go:45 +0x1cc
net/http.serverHandler.ServeHTTP(0x120607e0, 0x8f03c0, 0x12102000, 0x12072380)
        C:/go/src/net/http/server.go:2802 +0x84
net/http.(*conn).serve(0x120545a0, 0x8f0d80, 0x120b2f00)
        C:/go/src/net/http/server.go:1890 +0x7ad
created by net/http.(*Server).Serve
        C:/go/src/net/http/server.go:2927 +0x311
127.0.0.1 - - [28/Dec/2019:17:42:12 +0100] "GET /json/pack/PART1-0-R_HERO01.WAD/98 HTTP/1.1" 500 0

Any other file for GoW II opens just fine, and GoW I MDL_ files open fine also.

Texture replacer incorrectly handle situations when same palette used in different textures

I'm sorry, I was not as specific as the error, I can replace the textures, but in particular those of kratos, the first two textures of kratos, if I replace each other gets blurry, and vice versa ... in terms of tools I wanted them to replace the curtscenes of the game (pss)
image

Originally posted by @leonifc331 in #1 (comment)

Problem in these two particular textures TXR_maiF02 and TXR_maiF01. They both use same palette PAL_MAI01F, so when you change one the texture, you breaks palette for other one texture. gow-browser currently can't handle such situations.
I can add "Add own pallete" checkbox for this specific cases.
Or we can detect automatically if palette used by multiply textures and create own palette in such cases.
In any case functionality which adds new information to wad files can break game, because every wad file have heap size limitation. And if unpacked (by game engine) wad file will be over this heap size game will crash.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.