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Home Page: https://mod.io
License: MIT License
Unreal Engine 4 Plugin for integrating mod.io - a modding API for game developers
Home Page: https://mod.io
License: MIT License
I also noticed if I try to move the package myself it will fail. I think mod.io isn't releasing the file lock (zip file in the tmp folder) for quite some time after the download completes. The package isn't actually installed until the application is restarted.
It would be nice if a feature would be added that the mod could be directly cooked and uploaded to mod.io from the UE4 editor. Because I don't know how to implement an easier way for users to upload their models. (Currently I have to use an uggly method to import .fbx files which is uggly by the way
UE4 users need to be able to customize the installation directory so that the plugin is placed in the same location where it was cooked. The Plugin manager can find the mod just fine, but the asset registry uses a cooked database to locate assets and the paths will come up empty. This was tested using Epic's SimpleUGC plugin.
A custom install path is recommended, rather than forcing files in a mod.io subdirectory.
Using Unreal Engine 4.25 and used the plugin from "modio-0.5.2-ue425.zip"
The following modules are missing or built with a different engine version:
modio
Int64
modioEditor
Int64Editor
Engine modules cannot be compiled at runtime. Please build through your IDE.
Hello!
I was wondering if there are any plans to support 4.26 and above.
I see that in your build.bat, it only lists up to 4.25.
Any ideas, notice, and or thoughts would be greatly appreciated. This looks like an amazing toolkit, but I can't use it as I'm developing in UE4.26.
Also, you will need to update your "README.MD" to say that you need to enter "build.bat latest" instead of "build.bat all" as the word 'latest' has replaced the word 'all'.
Thanks in advance,
TheModdersDen
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