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intenscia avatar ivantorres16 avatar markusrannare avatar modio-jackson avatar rproepp avatar turupawn avatar

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modio-ue4-legacy's Issues

[Enhancement] Releasing Mods from UE4 Editor.

It would be nice if a feature would be added that the mod could be directly cooked and uploaded to mod.io from the UE4 editor. Because I don't know how to implement an easier way for users to upload their models. (Currently I have to use an uggly method to import .fbx files which is uggly by the way

All mods are installed to the .modio/mods folder. This is incompatible with UE4.

UE4 users need to be able to customize the installation directory so that the plugin is placed in the same location where it was cooked. The Plugin manager can find the mod just fine, but the asset registry uses a cooked database to locate assets and the paths will come up empty. This was tested using Epic's SimpleUGC plugin.

A custom install path is recommended, rather than forcing files in a mod.io subdirectory.

Api Key doesn't work

Hi everyone,
I found out about this plugin yesterday, but I've been getting this error anytime when I try to use anything from Modio plugin.
image
I checked the api key, but even though it's correct i still get the same error.
Please respond asap.
Cheers Ashrindy

Support for 4.26+

Hello!

I was wondering if there are any plans to support 4.26 and above.

I see that in your build.bat, it only lists up to 4.25.

Any ideas, notice, and or thoughts would be greatly appreciated. This looks like an amazing toolkit, but I can't use it as I'm developing in UE4.26.

Also, you will need to update your "README.MD" to say that you need to enter "build.bat latest" instead of "build.bat all" as the word 'latest' has replaced the word 'all'.

Thanks in advance,
TheModdersDen

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