Comments (1)
bad idea, maybe later
from moderngl.
Related Issues (20)
- Feature request: Multiple shader sources per shader stage HOT 4
- Subroutine uniforms do not appear in `Program` members HOT 1
- ModernGL can't find OpenGL on my computer or shows error with the mode. HOT 5
- How to use glDepthMask() function with moderngl? HOT 1
- How to write value to a GLSL uniform array? HOT 2
- Local docs build is different from the online one HOT 6
- Allow accessing context from the module object HOT 1
- Create Compute Shaders with ctx.program() HOT 1
- Add an optimization hint/flag to ctx.texture() to support texture render targets without sampling HOT 1
- Implement texture.use, texture.repeat_x and similar with an internal sampler object
- look into not hasattr(self, 'ctx')
- The library code is almost entire black formatted, adjust tests for code quality HOT 1
- Support Enable GL_CLIP_DISTANCE<n> HOT 4
- Exception: (standalone) glXChooseVisual: cannot choose visual HOT 3
- How to use Freetype with ModernGL to render text? HOT 7
- Can't create shader program from a python thread HOT 3
- does not install with build tools 143 on win11 HOT 6
- Vertex Array 'skip_errors' option is no longer valid HOT 1
- Disable depth_texture().compare_func by default HOT 7
- How to Request the High Performance GPU to Accelerate Rendering HOT 19
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from moderngl.