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Home Page: https://mochicstudio.itch.io/spaceship-shooter
License: MIT License
Spaceship Shooter
Home Page: https://mochicstudio.itch.io/spaceship-shooter
License: MIT License
Depends on moving sprites todo and #40
I think that having the canvas width as same as the monitor is giving us some performance issues here
First we need #22 so the player has lives.
After the explosion the player position should reset to the start position.
Spawn enemies until is game over
Method for the player to shoot lasers
With esc, key event. And enter to resume the game.
Enemies shoot at any time (maybe random) or just when the player is at their visual cone ?
To show score leaders board
Move objects to classes, lets use the composition paradigm.
Needs to be done before anything else
Both startup scene and title scene, doesn't look good on lower resolution monitors. It's needed to use relative positions.
It has to have:
From top to bottom, they move each frame a little bit
It does, but the sprite is broken.
vrld/hump
Player object. Needs to have lives, position, image
Enemies need to have image, position (random on X axis)
Create methods to move the player to the left and to the right
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