miraz12 / norednofun Goto Github PK
View Code? Open in Web Editor NEWA small bot arena game.
A small bot arena game.
Now we have to keep track of the id ourselves, which will get messy quickly. Consider adding a function to ESCManager that will add an entity and assign it an id automatically.
If dt is too big. Update multiple times before rendering again. If we can't catch up, allow slow motion.
Preferably use mouse position for turning the player.
Implement a way to read textures from file.
Bots should be initiated with functions and inserted into ECS.
Functions are in game.cpp and will be given to the bot trough
And then create a bot with components we decide on and instert into ECS
Maybe one of the following?
in function botMove the bot moves by adjusting inputComponent not movementComponent as it should perhaps be.
Currently, entities can only collide with the map. Add collisions between entities aswell.
For effects such ass fire and explosions
Will make projectiles despawn when hitting walls
(without hax). Will also allow destructible walls, easier texturing of walls etc.
Collect all bot actions in a single file in a way so that it is easy to add and remove bot actions without cluttering down game.cpp where it is located now.
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