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norednofun's Issues

Change entity creation process.

Now we have to keep track of the id ourselves, which will get messy quickly. Consider adding a function to ESCManager that will add an entity and assign it an id automatically.

Initiate bots

Bots should be initiated with functions and inserted into ECS.
Functions are in game.cpp and will be given to the bot trough

  • m_botInterface->move(botMove)
  • m_botInteface->attack(botAttack)
  • ...

And then create a bot with components we decide on and instert into ECS

Turn the map walls into entities.

Will make projectiles despawn when hitting walls
(without hax). Will also allow destructible walls, easier texturing of walls etc.

Create bot action class/file

Collect all bot actions in a single file in a way so that it is easy to add and remove bot actions without cluttering down game.cpp where it is located now.

Implement map component

  • Load map from file
  • Keep local array for collision detection?
  • Different types of objects in the world: wall, destructible objects, water.
  • Random map?

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