Comments (15)
I think its somehow boring if everything gets locked. There are no locked signs or locked furnaces in RL.
from minetest_game.
The new doors mod has locked steel doors.
from minetest_game.
http://minetest.net/forum/viewtopic.php?pid=29378#p29378
http://minetest.net/forum/viewtopic.php?pid=37594#p37594
from minetest_game.
Without locked furnaces, I have to stand an guard my furnaces as they smelt things. * Not having * locked furnaces is what is boring.
As for locked signs, I guess you're right. Before I added sign protection to my server, people were replacing valid sign text from other people's signs with colorful language. I guess not having your signs modified to have swear words does cause less excitement.
from minetest_game.
That is true, but I could build a house out of locked chests/furnaces and it would be absolutely invulnerable to all other players that are not cheating. That breaks PvP (I think this is what is meant by "boring").
Also there's the issue of griefers surrounding people's chests with locked chests so that they can't access them, or surrounding a player who is away in locked chests so they can't escape. Locked chests are basically indestructible blocks.
from minetest_game.
Except to the server admin.
On Monday, March 11, 2013, Anthony wrote:
That is true, but I could build a house out of locked chests/furnaces and
it would be absolutely invulnerable to all other players that are not
cheating. That breaks PvP (I think this is what is meant by "boring").Also there's the issue of griefers surrounding people's chests with locked
chests so that they can't access them, or surrounding a player who is away
in locked chests so they can't escape. Locked chests are basically
indestructible blocks.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/55#issuecomment-14743067
.
from minetest_game.
The server admin can't break locked chests either, provided there is at least one item in the locked chest's inventory (the same requirement for non-admin players).
Also, locked signs don't "break PvP". Locked furnaces might, I guess. But they remove boring waiting / guarding, so they remove more boredom than they create.
If building houses out of locked chests is already possible, then adding a building made of locked furnaces doesn't do any further damage. Adding a second indestructible node doesn't add a second threat. Having one locked node is just as deadly as having two. Plus, an unbreakable house gives usefulness to steel doors (which PilzAdam added himself). As it is, locked doors are pointless, as you can dig away the nodes next to the door and get in anyway. Not very effective. Perhaps steel blocks should have an owner too, and only be digable by their owner ....
from minetest_game.
Hmm, yeah, sounds logical and practical enough. By the way, locked_chest
priv allows admins to modify player chests.
On 13 March 2013 01:05, 0gb-us [email protected] wrote:
The server admin can't break locked chests either, provided there is at
least one item in the locked chest's inventory (the same requirement for
non-admin players).Also, locked signs don't "break PvP". Locked furnaces might, I guess. But
they remove boring waiting / guarding, so they remove more boredom than
they create.If building houses out of locked chests is already possible, then adding a
building made of locked furnaces doesn't do any further damage. Adding a
second indestructible node doesn't add a second threat. Having one locked
node is just as deadly as having two. Plus, an unbreakable house gives
usefulness to steel doors (which PilzAdam added himself). As it is, locked
doors are pointless, as you can dig away the nodes next to the door and get
in anyway. Not very effective. Perhaps steel blocks should have an owner
too, and only be digable by their owner ....—
Reply to this email directly or view it on GitHubhttps://github.com//issues/55#issuecomment-14816001
.
from minetest_game.
@Jordach there is not locked_chest privilege in the default game.
from minetest_game.
Last time I checked, there was.
On 13 March 2013 15:11, PilzAdam [email protected] wrote:
@Jordach https://github.com/Jordach there is not locked_chest privilege
in the default game.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/55#issuecomment-14846838
.
from minetest_game.
Nope, you might be using a mod, freshly downloaded 0.4.5 does not have the locked_chest
priv.
Anyways, I find that locked chests do not address the root of the problem - why are there people stealing and griefing on the server in the first place? Locked chests/furnaces are only a partial solution to this problem. No, I don't have any better solutions myself, but I will make sure you know about it if I do :)
Also, good point about the steel doors and locked chest combination - I can see the awesome indestructible forts already.
from minetest_game.
👍 Locked furnaces should be added because anyone could steal your stuff out of furnaces. Locked signs should also be added because anyone can edit what you wrote. There are griefers and there should be preventative action towards them just like the rollback feature.
from minetest_game.
You can easily use Protection Redo mod to protect furnaces, signs, have protected doors and chests that only certain players can open... https://forum.minetest.net/viewtopic.php?f=9&t=9376
from minetest_game.
You can easily use Protection Redo mod to protect furnaces, signs, have protected doors and chests that only certain players can open... https://forum.minetest.net/viewtopic.php?f=9&t=9376
I'm talking about something integrated into minetest_game; it should be in the default mod.
from minetest_game.
Furnaces support protection mods, so do signs. Also there is a locked door and a locked chest aswell. Closing.
from minetest_game.
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