Comments (6)
Its no bug of the mod. The engine detaches the player from object when he leaves the game/server. There is no value stored if or where to the player was attached to when quit, so there is no way (except some strange workaround in each mod) to reattach the player on rejoin
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In order to fix this you'd have to save the attachments of all players and re-attach them on join.
from minetest_game.
And then some mods do and other not. If doing so this should stored by server and done engine side, not by mods IMO
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Has a bug report been filed for the engine?
from minetest_game.
Just opened it. Hopefully it will be added.
from minetest_game.
Closing, since there is an issue filed for the engine now.
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Related Issues (20)
- Sounds are lost when placing blocks quickly. HOT 2
- Butterflies has no pt_BR translation HOT 2
- Allow overriding the loop flag on `player_api.set_animation`
- wrong drop when written book is blown up with tnt HOT 4
- Avoid using the global keyword `table` as a function argument name
- chest dupe HOT 4
- Glass Panes don't have connected texture HOT 2
- Fire doesn't Spread anymore HOT 2
- Crafting guide does not show recipes that use an alias as output HOT 6
- Torches visibly "teleport" on place. HOT 1
- Invalid position "crash" in TNT mod HOT 4
- Cacti with arms have their nodes generated upside down, straight cacti don't HOT 4
- asserting biomes HOT 1
- Beds: formspec isn't updated when some player leaves game HOT 2
- Registering fence/fence rail with a name starting in : creates node but no recipe
- `on_place` function does not return position (`mover` mod dupe glitch) HOT 11
- Minecart HOT 2
- Damage for the hoe and the screwdriver HOT 1
- Bug: mod bones - server crash when use 'minetest.punch_node()' from any mod HOT 3
- Please make a release for 5.9.0 HOT 1
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