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mydoors's Introduction

mydoors

Mydoors is a modpack with many door styles.

This is a modpack that adds over 50 doors to minetest. It is set up as a mod pack so you can choose the style of doors you want without adding them all. It has everything from old fashion doors to futuristic sliding doors.

Forum - https://forum.minetest.net/viewtopic.php?f=11&t=10626

Licence - DWYWPL

mydoors's People

Contributors

bell07 avatar donbatman avatar hybriddog avatar jat15 avatar kakalak-lumberjack avatar niklp09 avatar oversword avatar smalljoker avatar sofar avatar superfloh247 avatar

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mydoors's Issues

ERROR

2023-01-24 18:12:39: ERROR[Main]: ModError: Failed to load and run script from F:\TW\minetest-5.6.1-win64\bin\..\mods\mydoors\my_door_wood\init.lua:
2023-01-24 18:12:39: ERROR[Main]: Number of registerable nodes (32768) exceeded (my_door_wood:slope_wood_red_outer_half_raised)
2023-01-24 18:12:39: ERROR[Main]: stack traceback:
2023-01-24 18:12:39: ERROR[Main]: 	[C]: in function 'register_item_raw'
2023-01-24 18:12:39: ERROR[Main]: 	F:\TW\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:184: in function 'register_item'
2023-01-24 18:12:39: ERROR[Main]: 	F:\TW\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:210: in function 'old_register_node'
2023-01-24 18:12:39: ERROR[Main]: 	...5.6.1-win64\bin\..\mods\moreblocks/stairsplus/common.lua:179: in function 'register_single'
2023-01-24 18:12:39: ERROR[Main]: 	...5.6.1-win64\bin\..\mods\moreblocks/stairsplus/slopes.lua:39: in function 'register_slope'
2023-01-24 18:12:39: ERROR[Main]: 	...t-5.6.1-win64\bin\..\mods\moreblocks/stairsplus/init.lua:42: in function 'register_all'
2023-01-24 18:12:39: ERROR[Main]: 	...st-5.6.1-win64\bin\..\mods\mydoors\my_door_wood\init.lua:15: in function 'my_door_wood_block_stairs'
2023-01-24 18:12:39: ERROR[Main]: 	...st-5.6.1-win64\bin\..\mods\mydoors\my_door_wood\init.lua:38: in function 'add_door'
2023-01-24 18:12:39: ERROR[Main]: 	...st-5.6.1-win64\bin\..\mods\mydoors\my_door_wood\init.lua:60: in main chunk

Future Doors 1A buggy if broken while open

If you:

  1. Place a my_future_doors:door1a_(red/black/white)
  2. Right click to open it
  3. Break it while it's open - a diamond pick is fast enough
  4. Notice you now have a my_future_doors:door1c_(red/black/white) in your inventory
  5. Place the my_future_doors:door1c_(red/black/white)
  6. The game crashes

I have a fix for this, just making this for tracking purposes

Garage doors not working anymore

The my_garage_door:garage_door aren't working anymore.

Steps to reproduce:

  1. place garage door
  2. remove all blocks around it
  3. try to open the door
    "Not enough room to open"

duplicate recipes

I am writing a small QA-check-mod and my script found the next items with identical recipes:

same recipe my_future_doors:door6a 1    my_future_doors:door2a 1
same recipe ts_doors:trapdoor_default_steelblock    doors:trapdoor_steel
same recipe my_future_doors:door6a 1    my_future_doors:door9a 1
same recipe my_future_doors:door2a 1    my_future_doors:door9a 1
same recipe my_future_doors:door6a 1    my_future_doors:door8a 1
same recipe my_future_doors:door2a 1    my_future_doors:door8a 1
same recipe my_future_doors:door9a 1    my_future_doors:door8a 1
same recipe my_future_doors:door6a 1    my_future_doors:door7a 1
same recipe my_future_doors:door2a 1    my_future_doors:door7a 1
same recipe my_future_doors:door9a 1    my_future_doors:door7a 1
same recipe my_future_doors:door8a 1    my_future_doors:door7a 1
same recipe my_future_doors:door6a 1    my_future_doors:door4a 1
same recipe my_future_doors:door2a 1    my_future_doors:door4a 1
same recipe my_future_doors:door9a 1    my_future_doors:door4a 1
same recipe my_future_doors:door8a 1    my_future_doors:door4a 1
same recipe my_future_doors:door7a 1    my_future_doors:door4a 1
same recipe my_future_doors:door6a 1    my_future_doors:door3a 1
same recipe my_future_doors:door2a 1    my_future_doors:door3a 1
same recipe my_future_doors:door9a 1    my_future_doors:door3a 1
same recipe my_future_doors:door8a 1    my_future_doors:door3a 1
same recipe my_future_doors:door7a 1    my_future_doors:door3a 1
same recipe my_future_doors:door4a 1    my_future_doors:door3a 1
same recipe my_future_doors:door6a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door2a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door9a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door8a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door7a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door4a 1    my_misc_doors:door2a 1
same recipe my_future_doors:door3a 1    my_misc_doors:door2a 1

Please check the items and modify the recipe of one of them to get the modpack full usable in survival

PS: great work! I cannot build so many buildings to use all the doors ;)

[my_hidden_doors] Supposedly locked doors, are not.

The hidden doors have "Locked" in their descriptions, besides not being locked:

description = desc.." Locked",
inventory_image = "mydoors_"..img.."_inv.png",
groups = {choppy=2,cracky=2,door=1},
only_placer_can_open = false,

and
description = "Grey Door Locked",
inventory_image = "mydoors_grey_inv.png",
groups = {choppy=2,cracky=2,door=1},
tiles = {{ name = "mydoors_grey.png", backface_culling = true }},
protected = false,

Protection

The doors in my_future_doors don't seem to respect protection using either areas or protector mods.

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