Comments (2)
Update: instead of right-clicking, Unified Dyes now [re]defines dyes to have an on_use, so the target node just needs to have "ud_param2_colorable" in its groups in order to be colored by Unified Dyes. The need for an after_dig_node callback is unchanged (its main job is to give you back the dye last used on the target node).
That's assuming my plan is acceptable.
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Related Issues (15)
- Tapestry textures need work HOT 1
- Odd looking corner blocks (need input) HOT 10
- Arrowslits are broken HOT 7
- Default already has iron bars HOT 1
- Changing Licenses HOT 6
- Ironbound chest no longer work.
- Experimental nodes
- Ironbound chest and TNT
- craft reciep conflict with xdecor HOT 1
- [Plan] I'd like to turn this into a modpack HOT 27
- Walking along the new tapestry makes you stuck in a invisible collision box
- A tagged release with downloadable bundle is needed HOT 2
- Please remove the mod.conf since it is a modpack HOT 1
- anvil:hammer craft conflicts with default:sign_wall_steel
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