Comments (7)
the collision box is what prevents entities from going through
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Cool. Then I'll go add a nodebox selectionbox to it. Just need to fix it now. ;)
from castle.
remove the selection box from arrow slits and it works fine,
its just ugly if you have the wrong selection box color in
your config file.
from castle.
"its just ugly if you have the wrong selection box color in your config file."
What? are you talking about node-highlighting?
from castle.
the node still needs a decent selection box, otherwise digging is difficult.
collision boxes default to the selection boxes.
from castle.
Philipbenr,if you arent using node high lighting,
you have a selection box color (default is black I think)
Any kind of node box without a selection box uses the node box coordinates
and its usually ugly with lots of lines
arrow slit selection box as they are look nicer but you cant shoot an arrow through it.
Sofar, can you have a selection box and a collision box in the node registration?
or does one cancel the other?
from castle.
no, you can have both, for this exact purpose.
from castle.
Related Issues (16)
- Tapestry textures need work HOT 1
- Odd looking corner blocks (need input) HOT 10
- Default already has iron bars HOT 1
- Changing Licenses HOT 6
- Ironbound chest no longer work.
- Experimental nodes
- Ironbound chest and TNT
- craft reciep conflict with xdecor HOT 1
- [Plan] Convert mod to use param2-based coloring HOT 2
- [Plan] I'd like to turn this into a modpack HOT 27
- Walking along the new tapestry makes you stuck in a invisible collision box
- A tagged release with downloadable bundle is needed HOT 2
- Please remove the mod.conf since it is a modpack HOT 1
- anvil:hammer craft conflicts with default:sign_wall_steel
- Use the Submodules Alternative tool HOT 1
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