Giter Club home page Giter Club logo

avatarimagereader's People

Contributors

bocud avatar dependabot[bot] avatar glitchydev avatar hai-vr avatar miner28 avatar varneon avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

avatarimagereader's Issues

Remove version file

UPM package's version is stored in the manifest, version file is obsolete

Add additional ID validation to AvatarImageReaderBuildCheck

Currently there is no validation for ensuring that the RuntimeDecoder's avatar pedestal has an ID assigned to it, nor ensuring that the ID assigned to the pedestal actually matches the first linked ID on the RuntimeDecoder behavior.

Validating these potential failure cases will provide additional help with troubleshooting in the future.

NullReferenceException when opening RuntimeDecoder inspector for the first time

After opening a new RuntimeDecoder's inspector for the first time, NullReferenceException is thrown:

NullReferenceException: Object reference not set to an instance of an object
AvatarImageReader.Editor.RuntimeDecoderEditor+<>c__DisplayClass29_0.<CreateInspectorGUI>b__8 (UnityEngine.UIElements.ChangeEvent`1[T] a) (at Packages/com.miner28.avatar-image-reader/Editor/RuntimeDecoderEditor.cs:182)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.BaseField`1[TValueType].set_value (TValueType value) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEditor.UIElements.BindingExtensions+SerializedManagedEnumBinding.Release () (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.RemoveBinding (UnityEngine.UIElements.IBindable bindable) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.DoBindProperty (UnityEngine.UIElements.IBindable field, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper obj, UnityEditor.SerializedProperty property) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.BindPropertyWithParent (UnityEngine.UIElements.IBindable field, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.UIElements.BindingExtensions+SerializedObjectUpdateWrapper objWrapper, UnityEditor.SerializedProperty parentProperty) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.InspectorElement.PartialReset (UnityEditor.SerializedObject bindObject) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.InspectorElement.AssignExistingEditor (UnityEditor.Editor value) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.InspectorWindow.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.InspectorWindow.RebuildContentsContainers () (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <a259d3c004024353a2c217da97495055>:0)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.