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robust-orientation's Introduction

robust-orientation

Robust orientation test for n-simplices. Based on the work of Jonathan Shewchuk:

This implementation is robust in the sense that the answers returned are exact, but it is not fully adaptive. Basically an initial test is computed, and if the accuracy of this is too low then an exact version of the test is executed. Compared to Shewchuk's original C code this is slower, but eventually I hope to make improvements that bring the performance closer in line to his version.

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build status

Example

var orientation = require("robust-orientation")

console.log(orientation([0, 0], [1e-64, 0], [0, 1]))

Install

npm install robust-orientation

API

var orient = require("robust-orientation")

orient(p0, p1, p2, ...)

Exactly computes the orientation of a collection of (n+1) points in n-dimensions.

  • p0,p1,p2,... is a list of points

Returns The orientation of the point set:

  • <0 if the tuple of points is positively oriented
  • >0 if the tuple of points is negatively oriented
  • =0 if the points are coplanar

Note For up to 5 points, you can directly call an optimized orientation routine, thus avoiding an extra dispatch/switch statement by calling orient[d], where d is the number of points. Eg.

orient[3](p0, p1, p2) === orient(p0, p1, p2)

Credits

(c) 2013 Mikola Lysenko. MIT License

robust-orientation's People

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robust-orientation's Issues

Possible orientation4 bug

The second test case seems to be inconsistent with WolframAlpha, returning +ve instead of -ve.

var orient = require("./");

// WolframAlpha says this should be -ve: http://www.wolframalpha.com/input/?i=determinant%28%7B%7B-0.5257311121191329%2C-0.5257311121191329%2C0.32491969623290584%7D%2C+%7B-1.3763819204711716%2C-0.3249196962329062%2C-0.8506508083520389%7D%2C+%7B0.850650808352039%2C0.850650808352039%2C-0.5257311121191329%7D%7D%29
console.log(o(
  [-0.5257311121191329,-0.5257311121191329,0.32491969623290584],
  [-1.3763819204711716,-0.3249196962329062,-0.8506508083520389],
  [0.850650808352039,0.850650808352039,-0.5257311121191329]
));

// WolframAlpha says this should be -ve: http://www.wolframalpha.com/input/?i=determinant%28%7B%7B-0.5257311121191329%2C0.32491969623290584%2C0%7D%2C+%7B-1.3763819204711716%2C-0.8506508083520389%2C-1.7013016167040775%7D%2C+%7B0.850650808352039%2C-0.5257311121191329%2C0%7D%7D%29
console.log(o(
  [-0.5257311121191329,0.32491969623290584,0],
  [-1.3763819204711716,-0.8506508083520389,-1.7013016167040775],
  [0.850650808352039,-0.5257311121191329,0]
));

function o(a, b, c) {
  return orient(a, b, c, [0, 0, 0]);
}

polygon winding order

I'm trying to use this with polygons to determine the winding order. However, it seems to be suited for a small number of points (triangles and such mostly?).

In Chrome, the following with a larger set of points (e.g. 20+) tends to crash the browser:

var orientation = require('robust-orientation')
orientation.apply(orientation, path)

Is there a module better suited for this?

Consider unrolling functions explicitly, or in build step.

I'm running into issues using TurfJS, which depends on this package, because of a CSP issue: unsafe-eval (Turfjs/turf#261). This looks related to the use of new Function(...). Would it be possible to generate these functions as a build step, or write them out explicitly in the file?

My dependency tree is:

.
└─┬ @turf/[email protected]
  └─┬ @turf/[email protected]
    └─┬ [email protected]
      ├─┬ [email protected]
      │ └── [email protected]  deduped
      └── [email protected]

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