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peng2017

mcts-visualisation's Issues

Lucense ?

Hello, under what license is this project released under ? I would like to study it to learn from it. Thank you.

Visualisation is not efficient as it could be

At the moment, if a comfortable framerate of at least 30fps is desired, only around 40k nodes can be rendered. This is still good progress, but the current method of generating nodes is very inefficient, as a GameObject is created for every single node in the scene, which have a lot of unnessessery features and tank the framerate.

A better solution would be extending NodeObject to include things like position and then drawing the lines from theres instead of using a GameObject. I would still need to find a way to disable branches of the tree efficiently though, as it's one of the few things GameObjects do quite well

This is a low priority issue and should be addressed if I have any spare time after implementation

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