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Very basic webapp for managing a Shroud Loot System in an MMO
This is a basic implementation of my World of Warcraft guild's take on the shroud loot system. The basics of SLS are as follows: 1. Every item has a low fixed cost (LFC) 2. Each raid member should receive the LFC for attending the raid 3. A raid member can bid either the LFC or half of their current points for a item 4. The highest bidder wins the item and has the bid subtracted from their total. In the event of a tie, the winner is chosen randomly. Our guild has made a couple of extensions to the loot system: 1. If you arrive on time, you get a small bonus 2. If you leave early, you get penalized
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