Comments (4)
Hi Anders, Can you elaborate more on why the materials do not sound correct? Project Acoustics currently does not simulate transmission effects, so in that respect glass and concrete would behave the same (in that there would be no transmission). What other effects are you expecting to be able to hear, but aren't hearing?
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Ah I thought it did sorry. Then it's harder for me to know if it's sound correct. Multiple materials on same mesh will be more important when and if you support transmission.
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Though I do bake some smaller stuff into a larger mesh and then it would be awesome if it did take individual materials into account.
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Hi @AndersMalmgren , thanks for your question. As Mike mentioned, Project Acoustics doesn't simulate transmission effects. The included DSP does provide a transmission effect that is driven manually by the user. For simulating reverberation, Triton applies materials based on the visual rendering material used for each mesh.
It looks like your question was answered so I'm closing this issue for now. Please reopen, or open another issue, to let us know if we can answer additional questions or if you have a specific feature request. Thanks!
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Related Issues (20)
- "LogAcousticsRuntime: Warning: No acoustic query result found for source:" HOT 9
- Roadmap, Unreal 5.2 Support HOT 2
- EXCEPTION_ACCESS_VIOLATION_READ
- [Triton] InitLoadMultiple - ACE file at index 1 has incompatible metadata HOT 3
- Build for UE 5.2 failed HOT 2
- ERR: Probe interpolation failed HOT 8
- [UE5.2] Crash on shutdown HOT 3
- Unreal Editor crashes whilst attempting to calculate probe settings HOT 1
- Unreal Engine Crashing when Switching to Bake Acoustics Tab HOT 1
- Installing plugin to an Unreal Engine 5.2 project. HOT 5
- Spatialization doesn't work for me HOT 1
- Sound problems UE 5.1 HOT 23
- Unreal swarm support? HOT 1
- Support for multiple editor instances (Multiplayer Playmode)
- Apple silicon support? HOT 3
- Project Acoustics Doesn't Work on Game Map HOT 5
- Unreal 5.3 Support timeline HOT 2
- PIE crash when loading 2 clients HOT 1
- new project error HOT 2
- Multiple dynamic openings HOT 1
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