Comments (2)
@timoxley Thank you for your interest in Project Acoustics. The last major release for Project Acoustics was in November 2022 and a minor bug fix update was provided on the Unreal Marketplace last week.
As for a roadmap, we don't have anything shared for our future plans. I am happy to say that the project is still under active development, and we do plan on continuing support for our public releases for the foreseeable future.
We haven't started testing against Unreal Engine 5.2. Regardless, I wouldn't expect that our plugin would be impacted too much by the update, if at all. We'll need to discuss internally what our plans and timing are for updating the marketplace plugin to support Unreal Engine 5.2. We don't have a target date at this time.
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@timoxley The UE5.2 plugin is now available on the marketplace. Let us know if you run into any issues.
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Related Issues (20)
- Setting a different absorption coefficient for each frequency bin/critical band HOT 2
- Question About Use Case HOT 3
- Does the Project Acoustics Spatial Reverb plugin required Wwise Convolution Reverb plugin to work? HOT 4
- "LogAcousticsRuntime: Warning: No acoustic query result found for source:" HOT 9
- EXCEPTION_ACCESS_VIOLATION_READ
- [Triton] InitLoadMultiple - ACE file at index 1 has incompatible metadata HOT 3
- Build for UE 5.2 failed HOT 2
- ERR: Probe interpolation failed HOT 8
- [UE5.2] Crash on shutdown HOT 3
- Unreal Editor crashes whilst attempting to calculate probe settings HOT 1
- Unreal Engine Crashing when Switching to Bake Acoustics Tab HOT 1
- Installing plugin to an Unreal Engine 5.2 project. HOT 5
- Spatialization doesn't work for me HOT 1
- Sound problems UE 5.1 HOT 23
- Unreal swarm support? HOT 1
- Support for multiple editor instances (Multiplayer Playmode)
- Apple silicon support? HOT 3
- Project Acoustics Doesn't Work on Game Map HOT 5
- Unreal 5.3 Support timeline HOT 2
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