Comments (6)
We don't plan on modifying the Docker images that have been published. The container images should continue to work, although if Azure Batch makes changes that is no longer compatible with the published images, we do not plan on updating those images.
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But Why?
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Really sad to hear :( there is no other solution coming close to PA
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The project is alive and doing well. The ask from the PA leadership team is to continue development on the project with a focus on internal studios for now.
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The project is alive and doing well. The ask from the PA leadership team is to continue development on the project with a focus on internal studios for now.
Will the docker images be kept intact online so that we can bake our scenes in Azure and locally. Or do we need to download them locally to be able to keep current version of PA in our game?
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Sad news! This was such a great product.
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Related Issues (20)
- new project error HOT 2
- Multiple dynamic openings HOT 1
- Unreal 5.3 WWISE plans HOT 26
- delete
- AKEvents and the AcousticsAudio component
- Invalid option usage: configfile Acoustics_Prototype Scene_config.xml HOT 2
- Sound through walls. Audio source settings freezes after moving to another room. HOT 6
- Triton Codec uses AVX instructions; is there an SSE4.2 version available? HOT 2
- A problem about DefaultEngine.ini will be written repeatedly. HOT 5
- Lower probe count and bake time/cost HOT 2
- Triton.LocalProcessor.exe Crashes and no .ACE file created HOT 1
- Failed to create SimulationConfiguration (Unity 2023.2.5f1) HOT 2
- Support for IOS platform in Unity game? HOT 2
- Mismatch between spatial reverb in editor and packaged build HOT 1
- Research Paper 2024 HOT 1
- Nintendo Switch Support HOT 1
- Docker error during local bake HOT 3
- ProjectAcoustics doesn't work for me, even in the sample project HOT 10
- Crash on startup of packaged unreal build HOT 13
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