Comments (2)
@chase0128 We appreciate your interest in the project. Unfortunately, we don't have support for iOS for either Unity or Unreal Engine. Our focus has shifted primarily towards console gaming so it's unlikely that we'll get a chance to work on iOS support in the near term.
Best regards,
Noel
from projectacoustics.
Thanks for the response Noel! I'll defs keep a lookout here for any updates that may come.
from projectacoustics.
Related Issues (20)
- new project error HOT 2
- Multiple dynamic openings HOT 1
- Unreal 5.3 WWISE plans HOT 26
- delete
- AKEvents and the AcousticsAudio component
- Invalid option usage: configfile Acoustics_Prototype Scene_config.xml HOT 2
- Sound through walls. Audio source settings freezes after moving to another room. HOT 6
- Triton Codec uses AVX instructions; is there an SSE4.2 version available? HOT 2
- A problem about DefaultEngine.ini will be written repeatedly. HOT 5
- Lower probe count and bake time/cost HOT 2
- Triton.LocalProcessor.exe Crashes and no .ACE file created HOT 1
- Failed to create SimulationConfiguration (Unity 2023.2.5f1) HOT 2
- Mismatch between spatial reverb in editor and packaged build HOT 1
- Research Paper 2024 HOT 1
- Nintendo Switch Support HOT 1
- Docker error during local bake HOT 3
- ProjectAcoustics doesn't work for me, even in the sample project HOT 10
- Crash on startup of packaged unreal build HOT 13
- Project Acoustics discontinued on July 1st, 2024 HOT 6
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from projectacoustics.