Giter Club home page Giter Club logo

Comments (6)

luis-valverde-ms avatar luis-valverde-ms commented on May 22, 2024 3

Thanks! It's good to know what people find most useful. Check out voice command support here: https://docs.microsoft.com/en-us/windows/mixed-reality/unreal-voice-input.

from mixedreality-uxtools-unreal.

paco-ms avatar paco-ms commented on May 22, 2024 1

Hi Aoighost - thanks for the request.

While the immediate focus of UXTools and MRTK-Unreal is support for HoloLens 2 development, cross-platform development remains a key scenario for developers and thus for us. This includes Oculus Quest.

While it should be possible to implement some of the internal abstractions in UXT to work for Oculus Quest, our preferred approach is to use built-in UE abstractions and open standards whenever possible - this is more sustainable long term and makes UXT part of the UE ecosystem rather than its own isolated cross-platform framework. To that end, we are working together with Epic and other partners to define, refine and leverage those abstractions. Watch this space!

from mixedreality-uxtools-unreal.

peterclemenko avatar peterclemenko commented on May 22, 2024

Sweet, thanks. I'm really looking forward to how this progresses, as XR was the only real thing holding me to Unity. If you don't mind my asking, what kind of time frame do you expect more features to be added by bringing it up to par with unity?

from mixedreality-uxtools-unreal.

luis-valverde-ms avatar luis-valverde-ms commented on May 22, 2024

Hi @AoiGhost ,

We are focusing UXT on UX features instead of trying to cover the whole set of features in MRKT-Unity. Things like the generalized input abstraction that MRTK-Unity provides are out of the scope for this project. You can get a rough idea of what we're aminig for looking at the UX building blocks described here.

We don't have a fixed time frame at the moment. We're just actively working on the project and hoping to be able to publish new releases regularly (currently aiming for monthly). Do you have any features in mind that you'd like to see prioritized?

Cheers,

Luis

from mixedreality-uxtools-unreal.

peterclemenko avatar peterclemenko commented on May 22, 2024

Sweet. I'm currently building a tool and would find Slates, near menus, keyboards, dialogs, docks, object collections, and scrolling collections very useful in the near term. Mid to long term would be things like speech and dictation. I know that doesn't narrow it down much, but /shrug.

from mixedreality-uxtools-unreal.

luis-valverde-ms avatar luis-valverde-ms commented on May 22, 2024

Updating here with the latest:

Since v0.12.0 we consume hand tracking input via the new cross-platform APIs (e.g. GetMotionControllerData ) which means that, in theory, UXT should be driven by Quest hand tracking automatically. In practice what we are seeing in UE 4.26.2 is that results vary depending on the VR plugin in use (spoiler, neither works):

  • OculusVR: motion controller and hands detected in Quest 2 but no joint information is produced.
  • OpenXR: nothing is rendered when running on device, VR preview appears disabled.

from mixedreality-uxtools-unreal.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.