Comments (5)
Hey! I have the same problem and haven't found a solution yet. Do you know how to solve this issue?
from mixedreality-uxtools-unreal.
可以检查一下您的插件使用,尽可能使用WMR
from mixedreality-uxtools-unreal.
I found the cause of the problem.use WMR.Do not use the openXR plugin.but Version 5.1 does not have the WMR plugin
from mixedreality-uxtools-unreal.
For me I found that everything works fine if I do not have any UXTools buttons in a level. However, when I add a blueprint that contains a button (e.g., UXTPressableButton via ChildActor) the packaged project won't open. The error log messages don't seem to contain any useful information.
from mixedreality-uxtools-unreal.
For me I found that everything works fine if I do not have any UXTools buttons in a level. However, when I add a blueprint that contains a button (e.g., UXTPressableButton via ChildActor) the packaged project won't open. The error log messages don't seem to contain any useful information.
Looking closer, I got the packaged project to start if I set the "AudioComponent" of the UXTPressableButton to "None".
This isn't a solution as then pressing a button causes it to crash. BUT, at least this might be pointing to some UE bug or Audio issue with HL2...
Update: Tried to complete remove the UAudioComponent from the source... and it won't load again.. IDK...
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