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lukase avatar lukase commented on May 22, 2024 1

Hi @jjimenezg93 ,
thank you for the quick reply. The workaround fixes both the loading and packaging errors. My project now works as expected, both in the editor and on the device.

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sw5813 avatar sw5813 commented on May 22, 2024

@lukase- can you confirm that you've enabled the Mixed Reality UX Tools plugin under Edit > Plugins > Project > Other?

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lukase avatar lukase commented on May 22, 2024

@sw5813 - yes, I can confirm that.

When re-loading my level in the editor, I get a similar error message in the message log:
Failed to load /Script/UXTools.UtxHandInteractionActor Referenced by K2Node_SpawnActorFromClass_0

My level also contains a button based on /UXTools/SimpleButton/SimpleButton, which causes no errors.

When I remove the SpawnActor Uxt Hand Interaction Actor blocks from my blueprint pawn, packaging works without errors. The deployed app does contain and render the SimpleButton-based actor.

So I suppose the UX Tools plugin is present and working fine, but I'm missing something with regards to blueprint <-> C++ interactions and/or the setup of the BeginPlay graph in my pawn.

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sw5813 avatar sw5813 commented on May 22, 2024

The error message above contains a typo- "Utx" instead of "Uxt". Can you double check that there isn't a spelling error in your project?

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lukase avatar lukase commented on May 22, 2024

Yes, sorry, that was a typo introduced while writing the comment. The actuall error message is
LoadErrors: Failed to load /Script/UXTools.UxtHandInteractionActor Referenced by K2Node_SpawnActorFromClass_0

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jjimenezg93 avatar jjimenezg93 commented on May 22, 2024

Hi @lukase ,

Thanks for bringing this up. We're actively looking into it and will get back to you as soon as we have more information.

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jjimenezg93 avatar jjimenezg93 commented on May 22, 2024

Hi again @lukase ,

Could you please change the LoadingPhase property of the UXTools module from Default to PreDefault as a workaround? You should find this in the Plugins/UXTools/UXTools.uplugin file of your project.

Then, reopening the project should no longer show the Failed to load error and you should be able to successfully create a package for HoloLens 2.

Please, let us know if this fixes the problem for now.

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jjimenezg93 avatar jjimenezg93 commented on May 22, 2024

Hi @lukase ,

We wanted to let you know that a fix has been introduced to make this fix permanent, starting from 0.9.0.

Thank you for dragging our attention to this.

Best.

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