Comments (8)
Hi @jjimenezg93 ,
thank you for the quick reply. The workaround fixes both the loading and packaging errors. My project now works as expected, both in the editor and on the device.
from mixedreality-uxtools-unreal.
@lukase- can you confirm that you've enabled the Mixed Reality UX Tools plugin under Edit > Plugins > Project > Other?
from mixedreality-uxtools-unreal.
@sw5813 - yes, I can confirm that.
When re-loading my level in the editor, I get a similar error message in the message log:
Failed to load /Script/UXTools.UtxHandInteractionActor Referenced by K2Node_SpawnActorFromClass_0
My level also contains a button based on /UXTools/SimpleButton/SimpleButton
, which causes no errors.
When I remove the SpawnActor Uxt Hand Interaction Actor
blocks from my blueprint pawn, packaging works without errors. The deployed app does contain and render the SimpleButton-based actor.
So I suppose the UX Tools plugin is present and working fine, but I'm missing something with regards to blueprint <-> C++ interactions and/or the setup of the BeginPlay graph in my pawn.
from mixedreality-uxtools-unreal.
The error message above contains a typo- "Utx" instead of "Uxt". Can you double check that there isn't a spelling error in your project?
from mixedreality-uxtools-unreal.
Yes, sorry, that was a typo introduced while writing the comment. The actuall error message is
LoadErrors: Failed to load /Script/UXTools.UxtHandInteractionActor Referenced by K2Node_SpawnActorFromClass_0
from mixedreality-uxtools-unreal.
Hi @lukase ,
Thanks for bringing this up. We're actively looking into it and will get back to you as soon as we have more information.
from mixedreality-uxtools-unreal.
Hi again @lukase ,
Could you please change the LoadingPhase
property of the UXTools
module from Default
to PreDefault
as a workaround? You should find this in the Plugins/UXTools/UXTools.uplugin
file of your project.
Then, reopening the project should no longer show the Failed to load
error and you should be able to successfully create a package for HoloLens 2.
Please, let us know if this fixes the problem for now.
from mixedreality-uxtools-unreal.
Hi @lukase ,
We wanted to let you know that a fix has been introduced to make this fix permanent, starting from 0.9.0.
Thank you for dragging our attention to this.
Best.
from mixedreality-uxtools-unreal.
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