- Import Mesh
- Export Mesh
- Mesh Fusion
- Marching Cube
- Primitive Mesh
- Normals Generator
This tool let you import OBJ, STL and Binary STL
Mesh mesh = MeshImporter.Import("ParentPath/Mesh.format");
or
Mesh mesh = MeshImporter.Import("ParentPath/Mesh.format", MeshFormat.Format);
This tool let you export OBJ, STL and Binary STL
MeshExporter.Export(Mesh, "ParentPath/Mesh.format");
or
MeshExporter.Export(Mesh, "ParentPath/Mesh.format", MeshFormat.Format);
This tool let you fusionate 2 mesh together
Mesh mesh = MeshFusion.Fusion(Mesh1, Mesh2);
This tool let you make a mesh from a points cloud with the marching cube algorithm
Mesh mesh = MarchingCube.GenerateMesh(Points, Resolution);
This tool let you make primitive mesh (Cube, Cylinder, Cone , Sphere, Torus)
Mesh mesh = Primitive.CreateShape(ShapeParams);
This tool let you generate normal for a mesh
mesh.GenerateNormals();