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mapbox-gl-draw-snap-mode's Introduction

Mapbox-GL Draw Snap Mode

npm

Custom mode for Mapbox GL Draw that adds snapping ability while drawing features. It provides options to show guiding lines, control snapping sensibility, and whether to snap to midpoints on each segment.

Demo

See a full example in the docs folder, or check at the Demo.

a GIF showing usage demo

Install

npm i mapbox-gl-draw-snap-mode

or use CDN:

<script src="https://unpkg.com/mapbox-gl-draw-snap-mode"></script>

Usage

import {
  SnapPolygonMode,
  SnapPointMode,
  SnapLineMode,
  SnapModeDrawStyles,
  SnapDirectSelect,
} from "mapbox-gl-draw-snap-mode";
// or global variable mapboxGlDrawSnapMode when using script tag

const draw = new MapboxDraw({
  modes: {
    ...MapboxDraw.modes,
    draw_point: SnapPointMode,
    draw_polygon: SnapPolygonMode,
    draw_line_string: SnapLineMode,
    direct_select: SnapDirectSelect,
  },
  // Styling guides
  styles: SnapModeDrawStyles,
  userProperties: true,
  // Config snapping features
  snap: true,
  snapOptions: {
    snapPx: 15, // defaults to 15
    snapToMidPoints: true, // defaults to false
    snapVertexPriorityDistance: 0.0025, // defaults to 1.25
  },
  guides: false,
});

map.addControl(draw, "top-right");

draw.changeMode("draw_polygon");

options

snapPx

The min distnace (in pixels) where snapping to the line/segments would take effect.

snapToMidPoints

Controls whether to snap to line/segments midpoints (an imaginary point in the middle of each segment) or not.

snapVertexPriorityDistance

The min distance (in Kilometers) from each vertex, where snapping to that vertex would take priority over snapping to line/segments.

overlap

Defaults to true. When creating polygons, if false, will use turf.difference on all overlapping polygons to create a polygon that does not overlap existing ones.

Changing settings

Changing settings would take effect while snapping imidiately, so you can control snapping behaivior using draw.options.snap, like so:

// turn snapping off
draw.options.snap = false;

// and back on
draw.options.snap = true;

Snapping can also be disabled holding Alt (Option) key.

You can also create a custom mapbox-gl draw toolbar to control this, take a look at the example in the docs directory.

Developing and testing

Install dependencies, start the dev server:

npm install
npm start

to preview, change docs/index.html as so:

- <script src="https://unpkg.com/mapbox-gl-draw-snap-mode"></script>
+ <script src="index.js"></script>

Remember to revert this change before git push.

Publishing

To GitHub and NPM:

npm version (major|minor|patch)
git push --tags
git push
npm publish

Acknowledgement

This project is heavily inspired by this work by @davidgilbertson and leaflet-geoman project.

mapbox-gl-draw-snap-mode's People

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mapbox-gl-draw-snap-mode's Issues

SnapLineMode does not accept featureId

Original draw_line_string mode accepts featureId and from options as an optional parameter of changeMode method. The SnapLineMode ignores them and basically always create a new line feature.

I can create a PR if it's something you want to consider to add to this plugin.

Guides with itself as source

Really nice this work!
I have a feature request. I am working in architecture and sometimes walls or other objects need to be extended, so for instance in the case of a wall, polygon is a rectangle, one of the short lines needs to be moved. So both vertices need to be moved in line with the long lines. If the "guides" would also work on a single object this would be very helpful.
Much more complicated would be selecting an edge (two vertices) and move the two at the same time in line with a guide.

Btw do you foresee publishing a d.ts typings file in the future?

Issue when adding geojson as multipolygon

Thanks for making this tool!
I've noticed an issue when I use it in my project.

If I add a geojson as a multipolygon feature, the tool throws the following error on mouse move:
Error: lines must be LineString or MultiLineString

Can't avoid snap near line

First - thanks, this library is amazing. I have worked snapping in the past and it's a real pain!

I ran into a bit of an issue attempting to draw polygons. Here you can see I am attempting to trace the raster.

Screen.Recording.2021-08-10.at.4.21.47.PM.mov

The point I am trying to create is not near a vertex, so I don't expect it to snap. But it seems it detects that my point is near the line, and snaps to the nearest vertex.

I'm not sure if this is a bug or just surprising behaviour that should maybe be avoidable with an option.

(I have just discovered that holding Option temporarily prevents snapping, which is a fine workaround for me. That should probably be documented, too...)

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