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jet-game-engine's Introduction

Jet Game Engine

A hobby game engine. Right now it has support for DirectX 9, FMOD, eXpat XML, Lua and shaders. It comes with a sample Asteroids demo. I am currently working on a new version of the engine using OpenGL. I've decided to switch to OpenGL, because I just don't have the time to write an OpenGL and DirectX renderer. I wanted the engine to be cross-platform, so I had to go with OpenGL. I've also switched over to the Bullet physics engine. The goals for this engine are:

  • Scalable to lower-level hardware
  • Portable to Linux/Mac/Windows
  • Fractal terrain
  • Destructible meshes
  • Triangle mesh collision
  • Simplified creation of game objects

The source code for this new version is available here.

Features

  • Renderer: Written from stratch in DirectX, heavy use of HLSL
  • Physics: Using ODE. Automatic triangle mesh collision. Simple destructible meshes
  • Persistence: Through XML using eXpat. All engine objects are XML-configurable
  • Scripting: Using Lua. All engine objects can be manipulated by script
  • Audio: Using FMOD, with 3D sound!

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