metanoia83 / godot_3d_moba_prototype Goto Github PK
View Code? Open in Web Editor NEWA rough implementation of a 3D MOBA game made with Godot 3.4.2 using GLES2
A rough implementation of a 3D MOBA game made with Godot 3.4.2 using GLES2
Hello, are you open for work?
Currently the project has no configuration for .gitignore
this causes unnecessary files that are automatically generated to be tracked for versioning.
Git uses a hidden file called .gitignore
to indicate which files or file types (example: .import/, .export.cfg) should not be tracked for versioning. After adding filenames to the .gitignore file, changes made to files that match those names will not be tracked.
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Dummy HTML5 export presets file for continuous integration
!.github/dist/export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
.DS_Store
*~
This example was taken from the official godot repository
I'm working on a pull request to make these improvements to the project
Hey! We’re working on a moba in Godot as well:
https://github.com/spicylobstergames/shotcaller-godot
Might you be interested in collaborating with us?
https://spicylobster.itch.io/fishfight/devlog/356201/spicy-lobster-open-gamedev-company
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