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market-app's Introduction

Market-App

Software Design lesson final project.
An android e-commerce application prototype (without a database) that developed with Java.

Design patterns that used in project

  • Singleton
  • Proxy
  • Observer
  • Decorator
  • Strategy

Reasons of their usages

  • Singleton: Only one user can use the application on the current device and a user has only one basket.
  • Proxy: Only users who has seller license and have their account approved can sell.
  • Observer: Users should be informed by the system when the prices in their basket change.
  • Decorator: Users may want to receive from different communication channels (mail, sms, etc.) when their prices in their basket change.
  • Strategy: Users can choose one of multiple payment methods (credit card, cash on delivery, etc.) to pay for the order, and change this selection at runtime (before completing the purchase).

Preview

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