Simple game engine using SFML2. This engine is designed to quickly prototype games, as it was created to be used in Ludum Dare Competition (http://www.ludumdare.com/compo/). The code is distributed under license GPLv3.
Different game states are handled using "Screens".
TBD
Quadtrees
TBD
TBD
TBD
Run tasks on a secondary thread.
Create resources handles from a manager, and the file will be loaded automatically on a secondary thread. If the resource is not ready when you need it, the game will freeze until it is
...maybe
SGE use the following libraries and tools :
- Premake4 (http://industriousone.com/premake)
- SFML2 (www.sfml-dev.org)
- Tinythread++ (http://tinythreadpp.bitsnbites.eu/)
- Default font by Rodrigo Fuenzalida (http://www.dafont.com/poetsen-one.font)
To build SGE, you have to download and build SFML2. You will also need binaries of Premake4.