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Comments (13)

meniku avatar meniku commented on August 25, 2024

thanks, really looking forward to see what you come up with.
Use pull requests when you want to contribute to the project and I'll review and integrate them.

Let me know if you need further help.

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wqaetly avatar wqaetly commented on August 25, 2024

thanks, really looking forward to see what you come up with.
Use pull requests when you want to contribute to the project and I'll review and integrate them.

Let me know if you need further help.

Ok, now I have finished the Chinese document, I will upload it to you soon

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wqaetly avatar wqaetly commented on August 25, 2024

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meniku avatar meniku commented on August 25, 2024

thanks for your first contribution (Chinese README). I've merged it. The only thing I changed was the URLs for the logo and debugger doc.

Regarding the contact-information, just send me an E-Mail and I'll hand it over to you.

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wqaetly avatar wqaetly commented on August 25, 2024

Ok, now that I've made the first version of NPBehave editor, I can do everything I need to do to export binary data for the server to read, and the rest is to optimize the node GC (remove all constructors, pool node classes),coming soon!
QQ截图20190909222237

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wqaetly avatar wqaetly commented on August 25, 2024

This is my copy of your blackboard node using the example, it works
-380fd3061ef3d289
QQ截图20190909222237

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meniku avatar meniku commented on August 25, 2024

pretty amazing! You could consider to attach decorator nodes directly at the decorated nodes ( as in the behaviour trees editor of UE4 ), else the graph might grow up pretty quick.

Great Job!

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wqaetly avatar wqaetly commented on August 25, 2024

Sorry, I don't quite understand what you mean by decorator connecting decorator directly. This is the screenshot of unreal 4, is that what you mean
PESFG {VU SI%D18$FUCNC8

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meniku avatar meniku commented on August 25, 2024

yep exactly. See how they put the Decorators (Blue) right at the decorated composites ( gray )?

It's just an suggestion.

The NPBehave Debugger does it also
Debugger

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wqaetly avatar wqaetly commented on August 25, 2024

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meniku avatar meniku commented on August 25, 2024

alright. Also we can still iterate once we have a first working version :)

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wqaetly avatar wqaetly commented on August 25, 2024

OK,I have submitted the visual editor branch, please check

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wqaetly avatar wqaetly commented on August 25, 2024

ok,Now Unity's GraphView is very popular,and i have use it to make npbehave visual

image

Visualization is really important, it is easy to edit and debug. I will provide a visual editor based on native GraphView for NPBehave when I am free, and provide editing + debugging functions

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