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mundus's Issues

RenderFrame should be called at least once in CubeDemo

There is a problem in CubeDemo if you set GameTimer to false.

( It makes the IDE hang! )

I don't know why but it helps to call RenderFrame at least once.

procedure TForm1.FormCreate(Sender: TObject);
begin
  ... 
  { call RenderFrame at least once, in case GameTimer is initially disabled }
  FSoftwareRenderer.RenderFrame(Canvas); // <--
  GameTimer.Enabled := False; //True;
end;

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