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retroarchoverlayeditor's Introduction

RetroArch Overlay Editor

This project was originally something I wrote in a week to see if I could and to make the overlay for Mu, it had a terrible static GUI and could only handle single layer float based overlays with buttons mapped to images and no background.

It currently supports, float overlays, auto conversion of int based overlays to float based overlays, a normal GUI with dropdown menus, loading and saving of overlays, adding and deleting buttons and joysticks, changing object IDs, changing/removing object images, objects with or without images attached, scaling and group resizing, single or multiple layer overlays, layer backgrounds, an image background to simulate a game output and much more.

retroarchoverlayeditor's People

Contributors

meepingsnesroms avatar

Stargazers

43trh avatar TenMinuteMan avatar Daniel avatar Dav avatar Rex Guo avatar  avatar  avatar  avatar Maximilian Hagerf avatar  avatar  avatar Junnun Mohamed Karim avatar  avatar  avatar PROblem* avatar Shaun Inman avatar P Davis avatar Marte avatar Extremezhazha avatar  avatar  avatar Lily Skye avatar  avatar LilaQ avatar w96k avatar Kristian Salonen avatar  avatar  avatar Shawn avatar

Watchers

James Cloos avatar  avatar  avatar P Davis avatar

retroarchoverlayeditor's Issues

Does not work as intended

I am starting the program, loading the .cfg, change the position of a button with the muse cursor, add an extra button, choose a graphic for it and then "save".
When i load the saved .cfg again, it shows the original .cfg, without any changes i saved.
If, after i change something in the layout, i "save as" a new .cfg, when i load it again, i ONLY have layer 0, the rest of the layers are a black screen with no buttons, nothing.
If i open this new .cfg with notepad, everything (the overlay order and some of the writing) is a bit messed up, compared to a working .cfg where the lines of text are all in order.
Tried in Windows 10.

Thank you for aiming to ease the overlay creating process. It was loong overdue :D

Suggestion for BIG improvement

Of immense help, would be an aspect ratio switch (16/9, 9/16, 18/9, 9/18). This would make positioning the buttons just as they will appear as on the smartphone's screen, so much easier.

Thanks!

Add support for Windows 11

  • Make the RetroArch Overlay Editor Compatible with Windows 11.

  • As well as compatible with the latest stable RetroArch build.

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