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MonoGame.Extended

It makes MonoGame more awesome.

Join the chat at https://gitter.im/craftworkgames/MonoGame.Extended Build Status

MonoGame.Extended is an open source extension library for MonoGame. A collection of classes and extensions to make it easier to make games with MonoGame.

Forums

We now have forums! Our forum is part of the MonoGame community. Please ask any questions or post about problems or bugs that you have found there. Let us know if you're making a game with MonoGame.Extended!

Development status

MonoGame.Extended has a growing community of contributors adding to the project all the time. Our next release will be ready for the latest MonoGame 3.5. We also have Nuget packages of previous releases or of course you can [build from source] to get the latest and greatest.

Note: If you're building from source please install the latest MonoGame v3.5 Development Build. If you don't, you'll get build errors due to incompatible content Pipelines between MonoGame 3.4 and 3.5.

Please keep in mind that the project is still evolving. Some breaking API changes are liklely to occur as we progress towards version 1.0.

Usage

MonoGame.Extended is a portable class library that sits on top of MonoGame. It's designed to work on all supported platforms using a single portable DLL. At runtime, the portable library will call into the platform specific MonoGame DLL referenced in your project. If you do use it on another platform please let us know!

Documentation

We've got several feature demos in the repository and we're building up the wiki. You can also pop into the forums, check out my blog, ask a question on gamedev stack overflow or use our live chat.

How to install

See the How to install MonoGame.Extended guide. Here's the TL;DR version:

The library is distributed as a NuGet package. Add a reference to your project using the following command:

Install-Package MonoGame.Extended

The package comes with 2 DLLs:

  • MonoGame.Extended.dll
  • MonoGame.Extedded.Content.Pipeline.dll

The MonoGame.Extended.Content.Pipeline.dll needs to be referenced by the Pipeline tool. To reference the DLL in the Pipeline tool you'll need to edit your Content.mgcb file.

Features

  • Tile based maps using Tiled
  • Bitmap fonts using BMFont
  • Sprites (with SpriteBatch extensions!)
  • Input listeners for event driven input handling (Keyboard, Mouse, Touch, GamePad).
  • Texture Atlases using the JSON format in TexturePacker.
  • 2D Camera with pan, zoom, and rotation.
  • Viewport Adapters for resolution independent rendering.
  • Sprite Animators using texture atlases.
  • Timers including a continuous clock and a countdown timer w/ event integration
  • FPS Counter that is handy for debugging.
  • Primitive Shapes and sprite batch extensions to draw them.
  • Sprite Sheet Animations - created with the Astrid Animator prototype.
  • Simple Collision Detection - experimental.

Contributing

If you would like to contribute start with one of the following:

  • Please post your thoughts on our forum.
  • Join the discussion on one of the issues. We often use github issues to discuss new features as well.
  • Talk about it on your blog or twitter.
  • and of course, you can fork the project.

Design goals

  • The primary goal is to make it easier to make games.
  • Choose the features you like and the rest stays out of your way.
  • A clean and consistent API familiar to MonoGame developers.
  • It's not a game engine, but extends the framework.
  • Follows C# coding guidelines.

License

MonoGame.Extended is released under the The MIT License (MIT).

monogame.extended's People

Contributors

classicthunder avatar detuur avatar dylanwilson80 avatar gitter-badger avatar harry-cpp avatar killerrin avatar layoric avatar lithiumtoast avatar madjayq avatar mikescher avatar rafaelalmeidatk avatar ravenheart avatar rusty-shackleford avatar stromkos avatar wardbenjamin avatar

Watchers

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Forkers

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