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mfiwrapper's Issues

DualShock4 pairing and assignment not working

I couldn't get the dualshock 4 to pair using the iOS pairing setup. It just immediately fails and says pairing took too long, after only about 1 second. Retried about 100x and even re-paired to to another host and tried to pair it back in case it was messing up from being already pairs front he previous revision of MFiWrapper (btstack).

So, I can only get the DS4 to pair using wii-pair with btstack, then going back into native btserver pairing and initiating the pair from the DS4 PS button. it asks to allow pair from "wireless controller" and sets itself to the "ready" state (solid white) but never gets assigned a player and thus cannot be used.

I will say, the DS4 re-pairs itself flawlessly. it just stays in limbo.

Issue building in Mavericks

For some reason, only in Mavericks, using theos proper, I'm having issues with:

 Linking tweak mfiwrapper...
ld: library not found for -lBTstack
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [obj/mfiwrapper.dylib.ba964c90.unsigned] Error 1
make[1]: *** [internal-library-all_] Error 2
make: *** [mfiwrapper.all.tweak.variables] Error 2

I am able to build btstack and btstack examples. But I have to use the separate rpetrich-theos (kept separate, I switch where $THEOS points depending on which I'm building )

I have tried putting build libBTstack.dylib files in ld's search paths with no change.

Again, this only happens in my Mavericks VM.

Could there be an added feature to function like Blutrol?

There was a tweak named Blutrol that functioned like MFiWrapper, but it allowed you to screenshot the game and place buttons where you wanted them. It doesn't have to do exactly that, but could there be a way to specify buttons in each game?

Not working with Worms3/Sixaxis

I'd be happy to help with some beta testing of this project in the case that I can support.
I'm not sure how much you expect to be working right now, but from scanning the code it looks ready for basic functionality tests.

I have: iPhone4, iOS7.0.4, Worms3, SIXAXIS (non-DS) wireless controller (I also have a DS3 if needed).

Last night I set up Theos, ldid and your source, installed BTstack on my phone and copied libBTstack.dylib to $THEOS/lib; Ran 'make package' and installed the resulting deb on my device.

I changed the setting to use BTstack and fired up the Worms game. Powered on the controller (already paired with the sixpair tool) and:

  • The controller was found (screen changed from "Touch to continue" to "Press A to continue").
  • The player 1 light on the controller did not light up (all lights went off).
  • BTstack icon in my statusbar confirmed that there was a connection.
  • No buttons were responding in the game.

Not sure where to go from here - but let me know if there is any way I can help by providing particular logs etc. I would love to have this working in Worms... the touch controls are a pain in the ass for several of the weapons.

Hello?

Last commit over a month ago...anybody home?

Bundling with new RetroArch release?

Hi there,

I'm planning a new release of RetroArch for next week or so. How far along is the MFIWrapper and can it be used to successfully sync and play games with now for both iOS 6/7?

If further testing is required I can help out.

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