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mcmonkey4eva avatar mcmonkey4eva commented on September 13, 2024

If you're an API user, you can edit boolean ignoreLOS. This value isn't currently exposed to normal in-game command users as it doesn't really seem like a thing anyone would want except as part of some other customized code they're tacking in alongside it

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skbeh avatar skbeh commented on September 13, 2024

The option works great!
By the way, is it possible to let the bot automatically break the obstacle (mostly blocks) on the path to enemy?

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mcmonkey4eva avatar mcmonkey4eva commented on September 13, 2024

That unfortunately is not a feature, nor a planned one.
I think if you're willing to try to go about implementing it yourself, the main thing you'd have to do is inject into the Citizens pathfinder code, tell it that every block is passable rather than just air/etc, and add a stage for breaking blocks as relevant. There's code in Citizens that does this already specifically for doors (it can be set to automatically open them) so if you find that code, you just gotta match it, but for every block.

As far as Sentinel goes, it'll just work - if the Citizens pathfinder does, Sentinel will do it.

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