Comments (3)
If you're an API user, you can edit boolean ignoreLOS
. This value isn't currently exposed to normal in-game command users as it doesn't really seem like a thing anyone would want except as part of some other customized code they're tacking in alongside it
from sentinel.
The option works great!
By the way, is it possible to let the bot automatically break the obstacle (mostly blocks) on the path to enemy?
from sentinel.
That unfortunately is not a feature, nor a planned one.
I think if you're willing to try to go about implementing it yourself, the main thing you'd have to do is inject into the Citizens pathfinder code, tell it that every block is passable rather than just air/etc, and add a stage for breaking blocks as relevant. There's code in Citizens that does this already specifically for doors (it can be set to automatically open them) so if you find that code, you just gotta match it, but for every block.
As far as Sentinel goes, it'll just work - if the Citizens pathfinder does, Sentinel will do it.
from sentinel.
Related Issues (20)
- ProSkillApi spells cant damage sentinels. HOT 1
- Sentinel commands wont run HOT 1
- Non usage of parameters HOT 1
- Problem with MythicLib HOT 1
- Console Error Upon Loading Latest Sentinel Version 2.0.30 HOT 2
- Bot will not switch weapon if the weapons have empty enchantment HOT 1
- WeaponMechanics Support HOT 2
- LuckPerms cannot safely respond to the request HOT 1
- New Feature: Money Drop HOT 1
- NPC doesn't avoid danger, keeps teleporting or stops responding. HOT 1
- NoSuchMethodError: net.citizensnpcs.api.ai.speech.SpeechContext with latest Citizens build HOT 1
- NoSuchMethodError: net.citizensnpcs.api.ai.speech.SpeechContext with latest Citizens build HOT 1
- Sprint Hits HOT 2
- bot target loss HOT 1
- Damage of players in creative ignored HOT 1
- Compatibility with weapons mechanics plugin HOT 1
- addtarget for whole squad HOT 3
- NPE on server start-up HOT 3
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from sentinel.