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sentinel's Issues

Surrender

Hey, is it possible that you add a /sentinel surrender command? So if the player executes that command, every NPC that is attacking him, will stop hitting the player?

Kill command

Hey, can you add a /sentinel kill command?
(sorry for so many bug reports/feature requests)

Sentinel's are affected by SKILLapi

When you set SKILLapi up on your server, it affects NPCs automatically. For instance, I have a default, group of classes for new players, and Sentinels on that same server are all level 1 wizards, but no tags confirm this that are related to skillapi. The name tag gives it away (npc named &4Orc Warrior is now &f&lWizard &4Orc Warrior). So it may just be affected by the plugin in a way that causes the npcs to have the name card given to players.

Path and sentinel

If i use the /npc path command when the npc is a sentinel the server stops i tried everything

Void

Hey, can you make it so if the NPC falls into the void, it will die and teleport back to it's spawn?

Error in console

Hello,

I'm running CraftBukkit version git-Spigot-4af49dc-23da8b0 (MC: 1.9.4) (Implementing API version 1.9.4-R0.1-SNAPSHOT)

alongside with citizens and sentinel.
I get the following error literally spammed in console:

http://pastebin.com/A3taT1tZ

Any thoughts on this?
Thanks!

Gamemode 1 Players Targeted

Seems to me this shouldnt be a thing, so it may be a bug, but all sentinels attempt to track me in GM1 even with other players in the area in survival. They deviate from paths set with citizens/script to do so as long as players are a target.

[Request] Toggle death drops

Yo! Since replacing Sentry with Sentinel there's been one Sentry option that I've been missing, namely the ability to control whether or not NPC-killed mobs have drops (exp, rotten flesh etc). I would love to see this in Sentinel.

Bunny Probz

Bunny dont move around as sentinel. Even with path set.

Ranged Combat in chase when out of range of melee

Ranged Combat in chase when out of range of melee

switch to ranged weapon if in the inventory or whatever and engage the targets until out of chase range or back in melee range. then switch to best weapon.

basically always use the most intelligent weapon for the current moment in the battle.

Spawnpoint

Can you add a spawnpoint for the NPCs, so if they get killed, they respawn at the location I want them to respawn. (configurable for every single NPC)

Thank you

Teleportation

All mobs seem to teleport to the target they are attacking if they hop slightly off the ground. They walk as long as both feet are touching a block, the moment they are lifted by a player attack they teleport back to the player, rather than landing and then walking back.

Ignore unreachable targets

I have a Sentinel in my spawn that is going nuts because there is a zombie below him that they can't actually get to. Is there anyway to have the Sentinel ignore unreachable targets?

Enhancement: Damage and Death triggers (Denizen Integration)

Sentry added 2 extra NPC triggers to denizen:

  • Damage Trigger
  • NPCDeath Trigger

This allowed you to easily create more interactive combat NPC's. For example, they'd say 'You'll regret that!' and play a sound when attacked, or they'd grunt, explode or spawn more mobs when they died.

Sentinel is currently lacking this feature and it would be great if this could be added once again.

Thanks for the hard work!

sentinels equipped with splash potions throw potions with no effect

ALSO - tipped arrows placed in a sentinels inventory using /npc inventory are ignored when a sentinel is equipped with a bow. I will be troubleshooting this a bit today but I'm not surprised about the splash potions not working since spigot has problems with the new data values that potions use- actually I dont know where the problem is

Damage

The NPC's can't damage eachother, mobs and players.
How can I fix that?

New features

  1. Can you add a spawnpoint for the NPCs, so if they get killed, they respawn at the location I want them to respawn. (configurable for every single NPC)
  2. If the NPC damages a player, the player will be knocked back like real player PVP
    Thank you in advance.

Suggestion

I have a suggestion,
Would it be possible to make these sentinels use particle effects to attack? Perhaps a config option where you can choose the particle name
the amount, the range, the dmg, etc! It would a really amazing dynamic to your plugin!
I compeletly understand if you think it's a bad idea or
you don't have much time for it!

Sentinel cannot be Zombie type.

I had an issue with assigning the sentinel trait to one of my NPCs to where whenever I attacked him, the whole server crashed. Luckily I know how to read and found the issue, but thought it would help for you to fix. Turns out you cannot assign the trait to an NPC with the type, "Zombie" Here are the logs in case you need it:

[23:30:25 ERROR]: Encountered an unexpected exception
net.minecraft.server.v1_9_R2.ReportedException: Ticking entity
at net.minecraft.server.v1_9_R2.MinecraftServer.D(MinecraftServer.java:808) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.DedicatedServer.D(DedicatedServer.java:399) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.C(MinecraftServer.java:665) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.run(MinecraftServer.java:564) [spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_91]
Caused by: java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_9_R1/CraftWorld
at org.mcmonkey.sentinel.SentinelTrait.getEntityForID(SentinelTrait.java:958) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.runUpdate(SentinelTrait.java:979) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.run(SentinelTrait.java:1067) ~[?:?]
at net.citizensnpcs.api.npc.AbstractNPC.update(AbstractNPC.java:430) ~[?:?]
at net.citizensnpcs.npc.CitizensNPC.update(CitizensNPC.java:271) ~[?:?]
at net.citizensnpcs.npc.entity.ZombieController$EntityZombieNPC.M(ZombieController.java:178) ~[?:?]
at net.minecraft.server.v1_9_R2.EntityInsentient.doTick(EntityInsentient.java:650) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.n(EntityLiving.java:1928) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.n(EntityInsentient.java:489) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.n(EntityMonster.java:24) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.n(EntityZombie.java:176) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.m(EntityLiving.java:1784) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.m(EntityInsentient.java:249) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.m(EntityMonster.java:28) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.m(EntityZombie.java:233) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.entityJoinedWorld(World.java:1617) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.g(World.java:1592) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.tickEntities(World.java:1426) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.WorldServer.tickEntities(WorldServer.java:632) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.D(MinecraftServer.java:797) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
... 4 more
Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.v1_9_R1.CraftWorld
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_91]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_91]
at org.mcmonkey.sentinel.SentinelTrait.getEntityForID(SentinelTrait.java:958) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.runUpdate(SentinelTrait.java:979) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.run(SentinelTrait.java:1067) ~[?:?]
at net.citizensnpcs.api.npc.AbstractNPC.update(AbstractNPC.java:430) ~[?:?]
at net.citizensnpcs.npc.CitizensNPC.update(CitizensNPC.java:271) ~[?:?]
at net.citizensnpcs.npc.entity.ZombieController$EntityZombieNPC.M(ZombieController.java:178) ~[?:?]
at net.minecraft.server.v1_9_R2.EntityInsentient.doTick(EntityInsentient.java:650) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.n(EntityLiving.java:1928) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.n(EntityInsentient.java:489) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.n(EntityMonster.java:24) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.n(EntityZombie.java:176) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.m(EntityLiving.java:1784) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.m(EntityInsentient.java:249) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.m(EntityMonster.java:28) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.m(EntityZombie.java:233) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.entityJoinedWorld(World.java:1617) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.g(World.java:1592) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.tickEntities(World.java:1426) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.WorldServer.tickEntities(WorldServer.java:632) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.D(MinecraftServer.java:797) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
... 4 more
[23:30:25 ERROR]: Cause of unexpected exception was
java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_9_R1/CraftWorld
at org.mcmonkey.sentinel.SentinelTrait.getEntityForID(SentinelTrait.java:958) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.runUpdate(SentinelTrait.java:979) ~[?:?]
at org.mcmonkey.sentinel.SentinelTrait.run(SentinelTrait.java:1067) ~[?:?]
at net.citizensnpcs.api.npc.AbstractNPC.update(AbstractNPC.java:430) ~[?:?]
at net.citizensnpcs.npc.CitizensNPC.update(CitizensNPC.java:271) ~[?:?]
at net.citizensnpcs.npc.entity.ZombieController$EntityZombieNPC.M(ZombieController.java:178) ~[?:?]
at net.minecraft.server.v1_9_R2.EntityInsentient.doTick(EntityInsentient.java:650) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.n(EntityLiving.java:1928) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.n(EntityInsentient.java:489) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.n(EntityMonster.java:24) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.n(EntityZombie.java:176) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityLiving.m(EntityLiving.java:1784) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityInsentient.m(EntityInsentient.java:249) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityMonster.m(EntityMonster.java:28) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.EntityZombie.m(EntityZombie.java:233) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.entityJoinedWorld(World.java:1617) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.g(World.java:1592) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.World.tickEntities(World.java:1426) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.WorldServer.tickEntities(WorldServer.java:632) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.D(MinecraftServer.java:797) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.DedicatedServer.D(DedicatedServer.java:399) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.C(MinecraftServer.java:665) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at net.minecraft.server.v1_9_R2.MinecraftServer.run(MinecraftServer.java:564) [spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_91]
Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.v1_9_R1.CraftWorld
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) ~[spigot-1.9.4.jar:git-Spigot-8a048fe-d8637df]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_91]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_91]
... 24 more

Problems with addignore command

When I try to use the /sentinel addignore player:[name] command, it only says "Already ignoring that target." The problem is, I'm not already ignoring that target. This wouldn't be a problem if we weren't trying to have teams where the sentinels would need to ignore specific players. This command isn't working with any players that I try to ignore.

Love Sentinal by the way!

Sentinal /trait sentinal not working?

Alright, so I select my npc, then type /trait sentinal, like it says on the website, then it says "couldn't change sentinal: trait not found" any reason why this is?

Sentinel's Respawn Time not working or saving

I've been having some trouble setting up Sentinels as I'm trying to give some of them respawn times of half an hour (for which I'm entering 36000 ticks), but when killed the npcs simply respawn in roughly 10-12 seconds and when the server restarts and I do /sentinel info their respawn time seems to have reset back to the 100 ticks default.

ISSUE: Player move error on sentinel trait

HI there I get this spamming the console, not all the time, im trying to see what starts it off will report back if I find out

error ๐Ÿ‘

[18:10:27 ERROR]: Could not pass event PlayerMoveEvent to Citizens v2.0.19-SNAPS
HOT (build 1374)
org.bukkit.event.EventException
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:310) ~[spigot.jar:git-Spigot-6016ac7-10c10b3]
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:62) ~[spigot.jar:git-Spigot-6016ac7-10c10b3]
        at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j
ava:502) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:487) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.PlayerConnection.a(PlayerConnection.jav
a:607) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.PacketPlayInFlying.a(SourceFile:126) [s
pigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.PacketPlayInFlying$PacketPlayInPosition
Look.a(SourceFile:18) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$1.run(SourceFile:
13) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [
?:1.8.0_20]
        at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_20]
        at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [spigot.ja
r:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.MinecraftServer.D(MinecraftServer.java:
733) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.DedicatedServer.D(DedicatedServer.java:
399) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.MinecraftServer.C(MinecraftServer.java:
672) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.jav
a:571) [spigot.jar:git-Spigot-6016ac7-10c10b3]
        at java.lang.Thread.run(Unknown Source) [?:1.8.0_20]
Caused by: java.lang.IllegalArgumentException: Cannot measure distance between w
orld_nether and world
        at org.bukkit.Location.distanceSquared(Location.java:456) ~[spigot.jar:g
it-Spigot-6016ac7-10c10b3]
        at org.mcmonkey.sentinel.SentinelTrait.onPlayerMovesInRange(SentinelTrai
t.java:1170) ~[?:?]
        at sun.reflect.GeneratedMethodAccessor186.invoke(Unknown Source) ~[?:?]
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1
.8.0_20]
        at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_20]
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:306) ~[spigot.jar:git-Spigot-6016ac7-10c10b3]
        ... 15 more

[Suggestion] item flags in item script containers

Hello,

All is in the title :) For example:

MySwordWithFlags:
  type: item
  material: i@diamond_sword
  display name: "<&b>A nice sword with item flags"
  flags: HIDE_ATTRIBUTES,HIDE_ENCHANTS
  enchantments:
  - DAMAGE_ALL:1

I know that it's possible to do this with some world scripts stuff, but it would be a nice thing to set flags directly in the container in some cases :)

Thank you !

Replicate Sentry's KILLDROPS option

"If this is False any mobs the Sentry kills will not drop items or EXP." - Basically making it so, you can't stand next to an NPC sentry and reap the reward for doing nothing.

Drops are failing

Set drops to npc with sentinel trait.

Verify the drops are there after closing inventory graphical user interface.

Kill sentinel.

No drops.

Help Respawn on death issue

Ok i ran into an issue on my server

1 Sentinel Respawning
Basically i would create a npc give it the trait sentinel and i would set the respawntime to say 400 ticks or 20seconds but the issue i have is after i kill the sentinel he respawns where he dies at i would like for it to be automatic for the npc to respawn where you first created instead of trying to create multiple Sentinel guards and having to npc copy then type the command /sentinel spawnpoint over and over please fix this add some workaround instead of me creating 20npcs and having to type /sentinel spawnpoint 20 times ~Thanks

Wither Probz

Wither flies around and never comes down to do anything.

sentinels equipped with specific splash potions revert bac to splash water bottles on server restart

I previously had an issue where I thought sentinels equipped with splash potions threw them but no effect was had on their target. The sentinel was standing in a world guard region. By doing /rg flag pvp allow (in world guard) I was able to get the potions to work on their targets. However, and this I think has more to do with spigot or citizens2 than sentinel - upon server restart the sentinel I had equipped with a splash potion of poison is now holding a splash potion of water. The F is up with these new potion data values or lack thereof not saving whe using spigot. Its not the only place theres a problem - sometimes regenchests (another plugin) I fill with specific splash potions turn into water on server restart. Any ideas for a workaround?

Sentinel attackrate should also be the time it takes for them to search for their old path

Sentinel attackrate should also be the time it takes for them to search for their old path.

For instance. If the sentinels attack rate is set to 110. It should only continue to target/chase its targets for that 110 ticks. If no targets are found by the end of the 110 ticks it should return to its path, if it does find possible targets it continues its chase to engage. This should end the circling motion.

Gamerule keepInventory

Could u change the handle with itemdrops. I wanna use sentinel on a world, they people don't loose his inventory, so i use gamerule keepInventory. Npc's aren't drops with keepInventory. Could u please bypass itemdrops on NPC's?
for example. A quest with the plugin quests requiere an Item from merlin. Merlin have this Item and the players have to kill him, to get the item.

Hope you can change it :D Thanks u for develope this plugin

Spam in console

Hello!

I get death mesages for every sentinel that dies.
Is there a way to remove them completely?

Thanks!

Suggestion: Speed option

Speed option for define moving speed when sentinel have target. For example set path points /npc path set patrol speed /npc speed 0.7 and set /sentinel speed 1 for speed when sentinel attack target. After target killed npc back to patrol speed 0.7

name support for targeting

Color codes, spaces, and cool stuff for names like special characters supported for name targets
also targeting groups of people would be nice if there is not support for that already.

ghasts

Ghasts and blazes should shoot fireballs!

Config

I've found another bug. If I delete the config, the plugin will keep saying the config is outdated on every restart.

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