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flib's Introduction

Flib v1.1

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Description

Classes for managing windows and creating OpenGL contexts (for Windows and Linux) Automatic OpenGL functions loading Wrapper classes for OpenGL objects (Texture, FrameBuffer, Shader etc) Template classes (Vectors, Matrices, Polar vectors, Delegates)

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Compilation

The library requires OpenGL development library to compile On Linux systems this means you need glx development library (e.g. from mesa-common-dev)
A makefile is loacted in src/ Open a terminal in src/ and call make

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Troubleshooting

When compiling on Linux systems the following errors may arise

Symptom Cause Solution Command
GL/glx.h not found glx not installed Install glx sudo apt-get install mesa-common-dev
libGL.so not found OpenGL not updated Install/Update OpenGL sudo apt-get install libgl1-mesa-dev or/then sudo ldconfig

Please note that the actual command may differ on your system, refer to your distribution's forum how to install the required development libraries

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API Documentation

The source code uses selfdocumentation in doxygen style A compiled html version can be found on my site: http://makom789.web.elte.hu/docs/index.html

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Automatic testing

Testing done via AutoTester (https://github.com/Frontier789/AutoTester)

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Citation

The following public domain libraries are used by Flib:
  1. stb (http://github.com/nothings/stb and http://nothings.org)

    • stb_image.h
    • stb_image_write.h
    • stb_image_resize.h
    • stb_truetype.h
  2. jpeg (https://code.google.com/p/jpeg-compressor/)

    • jpge.h
    • jpge.cpp
  3. PicoSHA2 (https://github.com/okdshin/PicoSHA2)

    • picosha2.h

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