Giter Club home page Giter Club logo

flummery's People

Contributors

maxxwyndham avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

flummery's Issues

FBX import only loads the first material

[31st 07:31:15] Errol, it's to fix the bug in flummery where when using more than one material
[31st 07:31:27] one of them doesnt get applied to their respective objects
[31st 07:31:53] and to work around it, you need to save your car, then load it back up
[31st 07:32:22] where that unmaterialized object will get assigned a material named "DEFAULT" in big capital letters
[31st 07:32:37] and then you can rename DEFAULT to the material that it was at first

Link to test file: http://www.toxic-ragers.co.uk/files/misc/github/037.MultipleMaterials.zip

Mouse Look

I know it's probably on your list already :)

Visual indication of and a method of changing the current "context"

Flummery supports multiple different games and each game has multiple different asset types (maps, cars, etc). Things will get awfully cluttered, awfully fast if all functionality was exposed all the time. What Flummery needs is some sort of concept of context. File > Open > C:R > Vehicle would set the current context to C:R Vehicle and right click menus would contain things like "set as engine" or "attach VFX", whereas File > Open C2 > Track would have things like "place accessory" or "set as ped spawn".

This context will need a visual cue somewhere in the UI as well as some way of forcing a context when importing raw assets like FBX or whatever.

Input validation

At the moment I simply assume people will enter the correct stuff into all required boxes. Turns out they often don't.

Wireframe Overlay

It's quite hard to see what's happening in the wireframe at the moment due to there being nothing behind it, so if possible there could be a mode where you overlay the wireframe over the textured/untextured mesh.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.