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breckfest's Issues

TGA export

The official tooling uses TGA, so exporting to TGA would be beneficial

Mipmaps

Now we're generating 16k textures, it would probably make sense to create mipmaps at lower levels!

Path relative to data

Certain shaders in Wreckfest expect a path relative to data (for instance data/art/textures/prop_snake_inflatable_n.tga), without this path the texture is rendered pink in game.

Breckfest drops the path entirely!

System.IndexOutOfRangeException

Trying to decompress a .scne is throwing this error. First time seeing it, but I am assuming this is due to the size of the .scne file which is 48MB. Any thoughts on why this might be happening would be appreciated. Thanks!

D:\SteamGames\steamapps\common\Wreckfest\tools>breckfest.exe -dump stabbybrain.scne
Breckfest v1.6.0
Loading : stabbybrain.scne

Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at breckFest.LZ4Decompress.Read(Byte[] buffer, Int32 index, Int32 count)
at breckFest.Raw.Load(String path, Boolean dump)
at breckFest.Program.processFile(String path)
at breckFest.Program.Main(String[] args)

stabbybrain.zip

Increase Max Image Size

Hello! I see back in version 1.1.0 you increased the maximum version size to 8192x8192. Would it be possible to increase the image size again up to 16384x16384? I was looking through your source but did not find a solid variable anywhere to easily make this change. Thanks in advance, or if you can let me know where to look to make this change, I'll happily do so.

[BUG] Output of .bmap is flipped

When dragging and dropping a file onto breckfest, the output of what you out in is flipped. Because of this, anything you save from a cars UV template must be flipped vertically before being saved.

Output in game if saved without flipping UVMap template and then loaded in game.
image

Output in game when flipped vertically in photoshop prior to saving.
image

corrupts pngs created by paint.net.

Sometimes, not always, breckfest creates a corrupted mess when pngs are converted. If I take the png file created by paint.net, open it in MSPaint, then save it again without making any changes, breckfest will happily convert them 100% of the time. MSPaint strips out transparency, so I assume this is where the issue lies.
The first image is one that Breckfest corrupts for me.
test
The second image is what the corrupted file looks like if you run the bmap back through breckfest.
test x dxt5

Settings from file

As the number of commandline options increases, it might make sense to support environment settings from a file, similar to crush settings in CrushIt.

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