Giter Club home page Giter Club logo

calcflow's Introduction

Calcflow

A Virtual Reality Tool for Mathematical Modeling!

interpolations

The repository contains the open-sourced code to Calcflow, a powerful mathematical visualization tool designed to give students, educators, and engineers a better grasp on some of the most difficult concepts in vector calculus. Utilizing the best UI/UX theory, Calcflow is an intuitive VR interface for vector calculus and is used by scientists and engineers for both educational and commercial applications. Some core features:

  • Parametric graphing utility designed to map points in 2D space into 3D by defining (x,y,z) as a function of parameters u and v. Recent functionality also includes the ability to map from 1D to 3D.
  • Vector field utility
  • Cross product and vector addition modules rendered in real time as a user manipulates initial vectors
  • Double integral grapher

Why Calcflow?

Today, the most common tool for complex maths visualization in the classroom is the TI-84+. Scientists, researchers, and other professionals who implement calculus in their work may rely on more complex toolkits like MATLAB. Though these tools offer broader functionality, they are similarly if not more unintuitive than their handheld counterparts.

particles

Visualization plays a crucial role in understanding, mastering, and improving upon mathematical concepts, but today's standard interfaces frustrate and alienate many individuals, creating an excessively high barrier of entry to higher level math studies. Calcflow shatters this interfacial bottleneck by enabling users to interact directly with complex equations in physical space. Users can manipulate inputs and parameters and observe changes to 3D visualizations in realtime.

Getting Started

Prerequisites

  • Programming Language: C#
  • Operating System: Windows
  • VR HMD: Oculus Rift or HTC Vive

Built With

  • Unity3D - The game engine platform used

Versioning

Currently, the version is 5.6.2f1

Authors

  • Ethan Vander Horn - Lead Calcflow Developer - EthanVanderHorn
  • Edward Zhou - Lead Calcflow Developer - YangZ530
  • Jacqueline Bontigao - Lead UI Developer - Calcodeus
  • Max Howard - Matryx Developer - astrovicis
  • Sam Hessenauer - Engineering Project Leader - shessenauer

License

This project is licensed under the NANOME VR PRODUCT SUITE - see the LICENSE.md file for details

Acknowledgments

  • We would like to thank John Eggers, Marc Loschen, and Kyle Lee for the initial development and support as well as all the developers who have been involved in this project. We also would like to thank the students involved in UC San Diego's Summer Academy Vector Calculus course in 2016 and 2017 for providing the instrumental feedback necessary for Calcflow's development.
  • We would like to honor Dr. Jeff Remmel for his contributions and advice over the years. It is sad news for everyone on the Matryx team because he helped us start Calcflow back when we first conceived of the project. He was a prolific mathematician and a passionate believer in STEM education. See this article for what other mathematicians at UC San Diego said about him.

calcflow's People

Contributors

astrovicis avatar ethandbrand avatar ethanvanderhorn avatar kylelee4c6 avatar lostjam avatar mathgeek31415 avatar mojojojoee avatar mukmai avatar orangeisnotred avatar ottomanbob avatar shessenauer avatar tianhengma avatar wkjdfx avatar yangz530 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

calcflow's Issues

Unity 2017.2.0f3 OVR Cubemap.CreateExternalTexture arguments wrong

I think this is part of a plugin from Oculus, so not much for you to do except updating it maybe.

I'm only mentioning it FYI because Unity didn't want to build it because of that one problem:

et = Cubemap.CreateExternalTexture(size.w, size.h, txFormat, mipLevels > 1, isSrgb, externalTex);

-    et = Cubemap.CreateExternalTexture(size.w, size.h, txFormat, mipLevels > 1, isSrgb, externalTex);
+    et = Cubemap.CreateExternalTexture(size.w, txFormat, mipLevels > 1, externalTex);

Very surprisingly this Unity version works on Linux:
screenshot_20171206_043745
Hopefully it stays that way!

Issues Building App in unity

Hello I don't know if this would be the right place to ask this question but is there any way that i could get a apk of calcflow for the gearvr because i would like to test and see if i would be able to get it to work on the oculus quest.

thanks in advance if you're able to help.

I have been running into issues building this in unity and was wondering if anyone could help me out in building this for me and sending it to me if possible?

Running Calcflow

Hi Calcflow team, I work with VR and Data Visualization at the University of Alaska Fairbanks at http://www.dtn.alaska.edu/

Calcflow seems like an excellent tool that I would like to introduce to people here. I've cloned and downloaded your repo and tried running it in Unity with the HTC Vive. However, I am only getting a blank scene. Would you please have some more info or documentation how to interact with calcflow? The readme doesn't offer much information.

Any help is appreciated. Looking forward to trying this promising tool!

Edit: I've had more success now running calcflow through Unity and exploring it. One particular instance I am having trouble with is the Parametrized Surface model. I haven't been successful in generating meshes and running animations . Again, any guidance would be much appreciated.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.